shiftry

Stats

HP:

90

Attack:

100

Defense:

60

Sp. attack:

90

Sp. defense:

60

Speed:

80

Name

Type

Damage class

Accuracy

Power

PP

Effect

absorb grass special 100 20 25 Drains half the damage inflicted to heal the user.
aerial ace flying physical - 60 20 Never misses.
air cutter flying special 95 60 25 Has an increased chance for a critical hit.
air slash flying special 95 75 15 Has a 30% chance to make the target flinch.
amnesia psychic status - - 20 Raises the user's Special Defense by two stages.
assurance dark physical 100 60 10 Power is doubled if the target has already received damage this turn.
astonish ghost physical 100 30 15 Has a 30% chance to make the target flinch.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
beat up dark physical 100 - 10 Hits once for every conscious Pokémon the trainer has.
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
bounce flying physical 85 85 5 User bounces high into the air, dodging all attacks, and hits next turn.
brick break fighting physical 100 75 15 Destroys Reflect and Light Screen.
brutal swing dark physical 100 60 20 Inflicts regular damage with no additional effect.
bullet seed grass physical 100 25 30 Hits 2-5 times in one turn.
captivate normal status 100 - 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
chilling water water special 100 50 20 -
confide normal status - - 20 Lowers the target's Special Attack by one stage.
confuse ray ghost status 100 - 10 Confuses the target.
curse ghost status - - 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
cut normal physical 95 50 30 Inflicts regular damage with no additional effect.
dark pulse dark special 100 80 15 Has a 20% chance to make the target flinch.
defense curl normal status - - 40 Raises user's Defense by one stage.
defog flying status - - 15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
dig ground physical 100 80 10 User digs underground, dodging all attacks, and hits next turn.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
double team normal status - - 15 Raises the user's evasion by one stage.
embargo dark status 100 - 15 Target cannot use held items.
endeavor normal physical 100 - 5 Lowers the target's HP to equal the user's.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
energy ball grass special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
explosion normal physical 100 250 5 User faints.
extrasensory psychic special 100 80 20 Has a 10% chance to make the target flinch.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
fake out normal physical 100 40 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
false swipe normal physical 100 40 40 Cannot lower the target's HP below 1.
feint attack dark physical - 60 20 Never misses.
flash normal status 100 - 20 Lowers the target's accuracy by one stage.
fling dark physical 100 - 10 Throws held item at the target; power depends on the item.
focus blast fighting special 70 120 5 Has a 10% chance to lower the target's Special Defense by one stage.
foul play dark physical 100 95 15 Calculates damage with the target's attacking stat.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
fury cutter bug physical 95 40 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
giga drain grass special 100 75 10 Drains half the damage inflicted to heal the user.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
grass knot grass special 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
grassy glide grass physical 100 55 20 Inflicts regular damage with no additional effect.
grassy terrain grass status - - 10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
growth normal status - - 20 Raises the user's Attack and Special Attack by one stage.
harden normal status - - 30 Raises the user's Defense by one stage.
headbutt normal physical 100 70 15 Has a 30% chance to make the target flinch.
heat wave fire special 90 95 10 Has a 10% chance to burn the target.
hex ghost special 100 65 10 Has double power if the target has a major status ailment.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
hurricane flying special 70 110 10 Has a 30% chance to confuse the target.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
icy wind ice special 95 55 15 Has a 100% chance to lower the target's Speed by one stage.
imprison psychic status - - 10 Prevents the target from using any moves that the user also knows.
knock off dark physical 100 65 20 Target drops its held item.
lash out dark physical 100 75 5 Inflicts regular damage with no additional effect.
leaf blade grass physical 100 90 15 Has an increased chance for a critical hit.
leaf storm grass special 90 130 5 Lowers the user's Special Attack by two stages after inflicting damage.
leaf tornado grass special 90 65 10 Has a 50% chance to lower the target's accuracy by one stage.
leech seed grass status 90 - 10 Seeds the target, stealing HP from it every turn.
low kick fighting physical 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
low sweep fighting physical 100 65 20 Lowers the target's Speed by one stage.
magical leaf grass special - 60 20 Never misses.
mega drain grass special 100 40 15 Drains half the damage inflicted to heal the user.
mega kick normal physical 75 120 5 Inflicts regular damage with no additional effect.
mimic normal status - - 10 Copies the target's last used move.
mud slap ground special 100 20 10 Has a 100% chance to lower the target's accuracy by one stage.
nasty plot dark status - - 20 Raises the user's Special Attack by two stages.
natural gift normal physical 100 - 15 Power and type depend on the held berry.
nature power normal status - - 20 Uses a move which depends upon the terrain.
night slash dark physical 100 70 15 Has an increased chance for a critical hit.
ominous wind ghost special 100 60 5 Has a 10% chance to raise all of the user's stats by one stage.
payback dark physical 100 50 10 Power is doubled if the target has already moved this turn.
petal blizzard grass physical 100 90 15 Inflicts regular damage.
pound normal physical 100 40 35 Inflicts regular damage with no additional effect.
power swap psychic status - - 10 User swaps Attack and Special Attack changes with the target.
power up punch fighting physical 100 40 20 Raises the user's Attack by one stage after inflicting damage.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
psych up normal status - - 10 Discards the user's stat changes and copies the target's.
quick attack normal physical 100 40 30 Inflicts regular damage with no additional effect.
rain dance water status - - 5 Changes the weather to rain for five turns.
razor leaf grass physical 95 55 25 Has an increased chance for a critical hit.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
retaliate normal physical 100 70 5 Has double power if a friendly Pokémon fainted last turn.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
revenge fighting physical 100 60 10 Inflicts double damage if the user takes damage before attacking this turn.
reversal fighting physical 100 - 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
rock slide rock physical 90 75 10 Has a 30% chance to make the target flinch.
rock smash fighting physical 100 40 15 Has a 50% chance to lower the target's Defense by one stage.
rock tomb rock physical 95 60 15 Has a 100% chance to lower the target's Speed by one stage.
rollout rock physical 90 30 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
round normal special 100 60 15 Has double power if it's used more than once per turn.
scary face normal status 100 - 10 Lowers the target's Speed by two stages.
screech normal status 85 - 40 Lowers the target's Defense by two stages.
secret power normal physical 100 70 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
seed bomb grass physical 100 80 15 Inflicts regular damage with no additional effect.
self destruct normal physical 100 200 5 User faints.
shadow ball ghost special 100 80 15 Has a 20% chance to lower the target's Special Defense by one stage.
silver wind bug special 100 60 5 Has a 10% chance to raise all of the user's stats by one stage.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snarl dark special 95 55 15 Has a 100% chance to lower the target's Special Attack by one stage.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
solar beam grass special 100 120 10 Requires a turn to charge before attacking.
solar blade grass physical 100 125 10 Requires a turn to charge before attacking.
spite ghost status 100 - 10 Lowers the PP of the target's last used move by 4.
strength normal physical 100 80 15 Inflicts regular damage with no additional effect.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sucker punch dark physical 100 70 5 Only works if the target is about to use a damaging move.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
swift normal special - 60 20 Never misses.
swords dance normal status - - 20 Raises the user's Attack by two stages.
synthesis grass status - - 5 Heals the user by half its max HP. Affected by weather.
tackle normal physical 100 40 35 Inflicts regular damage with no additional effect.
tailwind flying status - - 15 For three turns, friendly Pokémon have doubled Speed.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
taunt dark status 100 - 20 For the next few turns, the target can only use damaging moves.
tera blast normal special 100 80 10 -
thief dark physical 100 60 25 Takes the target's item.
throat chop dark physical 100 80 15 Prevents the target from using sound-based moves for two turns.
torment dark status 100 - 15 Prevents the target from using the same move twice in a row.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
toxic spikes poison status - - 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
trailblaze grass physical 100 50 20 -
twister dragon special 100 40 20 Has a 20% chance to make the target flinch.
upper hand fighting physical 100 65 15 -
uproar normal special 100 90 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
vacuum wave fighting special 100 40 30 Inflicts regular damage with no additional effect.
weather ball normal special 100 50 10 If there be weather, this move has doubled power and the weather's type.
whirlwind normal status - - 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
will o wisp fire status 85 - 15 Burns the target.
worry seed grass status 100 - 10 Changes the target's ability to Insomnia.
x scissor bug physical 100 80 15 Inflicts regular damage with no additional effect.