shelmet

bug

Stats

HP:

50

Attack:

40

Defense:

85

Sp. attack:

40

Sp. defense:

65

Speed:

25

Name

Type

Damage class

Accuracy

Power

PP

Effect

absorb grass special 100 20 25 Drains half the damage inflicted to heal the user.
acid poison special 100 40 30 Has a 10% chance to lower the target's Special Defense by one stage.
acid armor poison status - - 20 Raises the user's Defense by two stages.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
baton pass normal status - - 40 Allows the trainer to switch out the user and pass effects along to its replacement.
bide normal physical - - 10 User waits for two turns, then hits back for twice the damage it took.
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
bug bite bug physical 100 60 20 If target has a berry, inflicts double damage and uses the berry.
bug buzz bug special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
curse ghost status - - 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
double team normal status - - 15 Raises the user's evasion by one stage.
encore normal status 100 - 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
energy ball grass special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
feint normal physical 100 30 10 Hits through Protect and Detect.
final gambit fighting special 100 - 5 Inflicts damage equal to the user's remaining HP. User faints.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
gastro acid poison status 100 - 10 Nullifies target's ability until it leaves battle.
giga drain grass special 100 75 10 Drains half the damage inflicted to heal the user.
guard split psychic status - - 10 Averages Defense and Special Defense with the target.
guard swap psychic status - - 10 User swaps Defense and Special Defense changes with the target.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
infestation bug special 100 20 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
leech life bug physical 100 80 10 Drains half the damage inflicted to heal the user.
mega drain grass special 100 40 15 Drains half the damage inflicted to heal the user.
mind reader normal status - - 5 Ensures that the user's next move will hit the target.
mud shot ground special 95 55 15 Has a 100% chance to lower the target's Speed by one stage.
mud slap ground special 100 20 10 Has a 100% chance to lower the target's accuracy by one stage.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
pursuit dark physical 100 40 20 Has double power against, and can hit, Pokémon attempting to switch out.
rain dance water status - - 5 Changes the weather to rain for five turns.
recover normal status - - 5 Heals the user by half its max HP.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
round normal special 100 60 15 Has double power if it's used more than once per turn.
secret power normal physical 100 70 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
signal beam bug special 100 75 15 Has a 10% chance to confuse the target.
skitter smack bug physical 90 70 10 Inflicts regular damage with no additional effect.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
sludge bomb poison special 100 90 10 Has a 30% chance to poison the target.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
spikes ground status - - 20 Scatters Spikes, hurting opposing Pokémon that switch in.
struggle bug bug special 100 50 20 Has a 100% chance to lower the target's Special Attack by one stage.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
toxic spikes poison status - - 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
venoshock poison special 100 65 10 Inflicts double damage if the target is Poisoned.
yawn normal status - - 10 Target sleeps at the end of the next turn.