scream-tail

Stats

HP:

115

Attack:

65

Defense:

99

Sp. attack:

65

Sp. defense:

115

Speed:

111

Name

Type

Damage class

Accuracy

Power

PP

Effect

amnesia psychic status - - 20 Raises the user's Special Defense by two stages.
baton pass normal status - - 40 Allows the trainer to switch out the user and pass effects along to its replacement.
bite dark physical 100 60 25 Has a 30% chance to make the target flinch.
blizzard ice special 70 110 5 Has a 10% chance to freeze the target.
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
boomburst normal special 100 140 10 Inflicts regular damage.
bulk up fighting status - - 20 Raises the user's Attack and Defense by one stage.
calm mind psychic status - - 20 Raises the user's Special Attack and Special Defense by one stage.
crunch dark physical 100 80 15 Has a 20% chance to lower the target's Defense by one stage.
dazzling gleam fairy special 100 80 10 Inflicts regular damage with no additional effect.
dig ground physical 100 80 10 User digs underground, dodging all attacks, and hits next turn.
disable normal status 100 - 20 Disables the target's last used move for 1-8 turns.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
drain punch fighting physical 100 75 10 Drains half the damage inflicted to heal the user.
encore normal status 100 - 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
expanding force psychic special 100 80 10 Inflicts regular damage with no additional effect.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
fake tears dark status 100 - 20 Lowers the target's Special Defense by two stages.
fire blast fire special 85 110 5 Has a 10% chance to burn the target.
fire fang fire physical 95 65 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
fire punch fire physical 100 75 15 Has a 10% chance to burn the target.
flamethrower fire special 100 90 15 Has a 10% chance to burn the target.
fling dark physical 100 - 10 Throws held item at the target; power depends on the item.
focus blast fighting special 70 120 5 Has a 10% chance to lower the target's Special Defense by one stage.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
grass knot grass special 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
gyro ball steel physical 100 - 5 Power raises when the user has lower Speed, up to a maximum of 150.
helping hand normal status - - 20 Ally's next move inflicts half more damage.
howl normal status - - 40 Raises the user's Attack by one stage.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
hyper voice normal special 100 90 10 Inflicts regular damage with no additional effect.
ice beam ice special 100 90 10 Has a 10% chance to freeze the target.
ice fang ice physical 95 65 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
ice punch ice physical 100 75 15 Has a 10% chance to freeze the target.
imprison psychic status - - 10 Prevents the target from using any moves that the user also knows.
light screen psychic status - - 30 Reduces damage from special attacks by 50% for five turns.
metronome normal status - - 10 Randomly selects and uses any move in the game.
misty explosion fairy special 100 100 5 Inflicts regular damage with no additional effect.
misty terrain fairy status - - 10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
noble roar normal status 100 - 30 Lowers the target's Attack and Special Attack by one stage.
perish song normal status - - 5 User and target both faint after three turns.
play rough fairy physical 90 90 10 Has a 10% chance to lower the target's Attack by one stage.
pound normal physical 100 40 35 Inflicts regular damage with no additional effect.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
psybeam psychic special 100 65 20 Has a 10% chance to confuse the target.
psych up normal status - - 10 Discards the user's stat changes and copies the target's.
psychic psychic special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
psychic fangs psychic physical 100 85 10 Destroys Reflect and Light Screen.
psychic noise psychic special 100 75 10 -
psychic terrain psychic status - - 10 Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
psyshock psychic special 100 80 10 Inflicts damage based on the target's Defense, not Special Defense.
rain dance water status - - 5 Changes the weather to rain for five turns.
reflect psychic status - - 20 Reduces damage from physical attacks by half.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
roar normal status - - 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
rock tomb rock physical 95 60 15 Has a 100% chance to lower the target's Speed by one stage.
sandstorm rock status - - 10 Changes the weather to a sandstorm for five turns.
scary face normal status 100 - 10 Lowers the target's Speed by two stages.
sing normal status 55 - 15 Puts the target to sleep.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snowscape ice status - 0 10 -
stealth rock rock status - - 20 Causes damage when opposing Pokémon switch in.
stomping tantrum ground physical 100 75 10 Has double power if the user's last move failed.
stored power psychic special 100 20 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
tera blast normal special 100 80 10 -
thunder electric special 70 110 10 Has a 30% chance to paralyze the target.
thunder fang electric physical 95 65 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
thunder punch electric physical 100 75 15 Has a 10% chance to paralyze the target.
thunder wave electric status 90 - 20 Paralyzes the target.
thunderbolt electric special 100 90 15 Has a 10% chance to paralyze the target.
trick psychic status 100 - 10 User and target swap items.
trick room psychic status - - 5 For five turns, slower Pokémon will act before faster Pokémon.
uproar normal special 100 90 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
water pulse water special 100 60 20 Has a 20% chance to confuse the target.
wish normal status - - 10 User will recover half its max HP at the end of the next turn.
zen headbutt psychic physical 90 80 15 Has a 20% chance to make the target flinch.