scovillain

Stats

HP:

65

Attack:

108

Defense:

65

Sp. attack:

108

Sp. defense:

65

Speed:

75

Name

Type

Damage class

Accuracy

Power

PP

Effect

bite dark physical 100 60 25 Has a 30% chance to make the target flinch.
bullet seed grass physical 100 25 30 Hits 2-5 times in one turn.
burning jealousy fire special 100 70 5 Inflicts regular damage with no additional effect.
crunch dark physical 100 80 15 Has a 20% chance to lower the target's Defense by one stage.
endeavor normal physical 100 - 5 Lowers the target's HP to equal the user's.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
energy ball grass special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
fire blast fire special 85 110 5 Has a 10% chance to burn the target.
fire fang fire physical 95 65 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
flamethrower fire special 100 90 15 Has a 10% chance to burn the target.
giga drain grass special 100 75 10 Drains half the damage inflicted to heal the user.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
grass knot grass special 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
grassy glide grass physical 100 55 20 Inflicts regular damage with no additional effect.
grassy terrain grass status - - 10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
growth normal status - - 20 Raises the user's Attack and Special Attack by one stage.
headbutt normal physical 100 70 15 Has a 30% chance to make the target flinch.
helping hand normal status - - 20 Ally's next move inflicts half more damage.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
lash out dark physical 100 75 5 Inflicts regular damage with no additional effect.
leaf storm grass special 90 130 5 Lowers the user's Special Attack by two stages after inflicting damage.
leafage grass physical 100 40 40 Inflicts regular damage with no additional effect.
leer normal status 100 - 30 Lowers the target's Defense by one stage.
magical leaf grass special - 60 20 Never misses.
overheat fire special 90 130 5 Lowers the user's Special Attack by two stages after inflicting damage.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
razor leaf grass physical 95 55 25 Has an increased chance for a critical hit.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
sandstorm rock status - - 10 Changes the weather to a sandstorm for five turns.
scary face normal status 100 - 10 Lowers the target's Speed by two stages.
seed bomb grass physical 100 80 15 Inflicts regular damage with no additional effect.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
solar beam grass special 100 120 10 Requires a turn to charge before attacking.
spicy extract grass status - 0 15 -
stomping tantrum ground physical 100 75 10 Has double power if the user's last move failed.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
super fang normal physical 90 - 10 Inflicts damage equal to half the target's HP.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
temper flare fire physical 100 75 10 -
tera blast normal special 100 80 10 -
thief dark physical 100 60 25 Takes the target's item.
trailblaze grass physical 100 50 20 -
will o wisp fire status 85 - 15 Burns the target.
worry seed grass status 100 - 10 Changes the target's ability to Insomnia.
zen headbutt psychic physical 90 80 15 Has a 20% chance to make the target flinch.