samurott

Stats

HP:

95

Attack:

100

Defense:

85

Sp. attack:

108

Sp. defense:

70

Speed:

70

Name

Type

Damage class

Accuracy

Power

PP

Effect

aerial ace flying physical - 60 20 Never misses.
air slash flying special 95 75 15 Has a 30% chance to make the target flinch.
aqua cutter water physical 100 70 20 -
aqua jet water physical 100 40 20 Inflicts regular damage with no additional effect.
aqua tail water physical 90 90 10 Inflicts regular damage with no additional effect.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
avalanche ice physical 100 60 10 Inflicts double damage if the user takes damage before attacking this turn.
blizzard ice special 70 110 5 Has a 10% chance to freeze the target.
block normal status - - 5 Prevents the target from leaving battle.
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
brick break fighting physical 100 75 15 Destroys Reflect and Light Screen.
bulldoze ground physical 100 60 20 Has a 100% chance to lower the target's Speed by one stage.
chilling water water special 100 50 20 -
confide normal status - - 20 Lowers the target's Special Attack by one stage.
copycat normal status - - 20 Uses the target's last used move.
covet normal physical 100 60 25 Takes the target's item.
cut normal physical 95 50 30 Inflicts regular damage with no additional effect.
dark pulse dark special 100 80 15 Has a 20% chance to make the target flinch.
detect fighting status - - 5 Prevents any moves from hitting the user this turn.
dig ground physical 100 80 10 User digs underground, dodging all attacks, and hits next turn.
dive water physical 100 80 10 User dives underwater, dodging all attacks, and hits next turn.
double team normal status - - 15 Raises the user's evasion by one stage.
dragon tail dragon physical 90 60 10 Ends wild battles. Forces trainers to switch Pokémon.
drill run ground physical 95 80 10 Has an increased chance for a critical hit.
encore normal status 100 - 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
false swipe normal physical 100 40 40 Cannot lower the target's HP below 1.
fling dark physical 100 - 10 Throws held item at the target; power depends on the item.
flip turn water physical 100 60 20 Inflicts regular damage with no additional effect.
focus energy normal status - - 30 Increases the user's chance to score a critical hit.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
fury cutter bug physical 95 40 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
grass knot grass special 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
hail ice status - - 10 Changes the weather to a hailstorm for five turns.
helping hand normal status - - 20 Ally's next move inflicts half more damage.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
hydro cannon water special 90 150 5 User foregoes its next turn to recharge.
hydro pump water special 80 110 5 Inflicts regular damage with no additional effect.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
ice beam ice special 100 90 10 Has a 10% chance to freeze the target.
icy wind ice special 95 55 15 Has a 100% chance to lower the target's Speed by one stage.
iron tail steel physical 75 100 15 Has a 30% chance to lower the target's Defense by one stage.
knock off dark physical 100 65 20 Target drops its held item.
lash out dark physical 100 75 5 Inflicts regular damage with no additional effect.
liquidation water physical 100 85 10 Has a 20% chance to lower the target's Defense by one stage.
megahorn bug physical 85 120 10 Inflicts regular damage with no additional effect.
night slash dark physical 100 70 15 Has an increased chance for a critical hit.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
rain dance water status - - 5 Changes the weather to rain for five turns.
razor shell water physical 95 75 10 Has a 50% chance to lower the target's Defense by one stage.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
retaliate normal physical 100 70 5 Has double power if a friendly Pokémon fainted last turn.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
revenge fighting physical 100 60 10 Inflicts double damage if the user takes damage before attacking this turn.
rock smash fighting physical 100 40 15 Has a 50% chance to lower the target's Defense by one stage.
round normal special 100 60 15 Has double power if it's used more than once per turn.
sacred sword fighting physical 100 90 15 Ignores the target's stat modifiers.
scald water special 100 80 15 Has a 30% chance to burn the target.
scary face normal status 100 - 10 Lowers the target's Speed by two stages.
screech normal status 85 - 40 Lowers the target's Defense by two stages.
secret power normal physical 100 70 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
slash normal physical 100 70 20 Has an increased chance for a critical hit.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
smart strike steel physical - 70 10 Never misses.
snarl dark special 95 55 15 Has a 100% chance to lower the target's Special Attack by one stage.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
snowscape ice status - 0 10 -
soak water status 100 - 20 Changes the target's type to Water.
strength normal physical 100 80 15 Inflicts regular damage with no additional effect.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
superpower fighting physical 100 120 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
surf water special 100 90 15 Inflicts regular damage and can hit Dive users.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
swift normal special - 60 20 Never misses.
swords dance normal status - - 20 Raises the user's Attack by two stages.
tackle normal physical 100 40 35 Inflicts regular damage with no additional effect.
tail whip normal status 100 - 30 Lowers the target's Defense by one stage.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
taunt dark status 100 - 20 For the next few turns, the target can only use damaging moves.
tera blast normal special 100 80 10 -
thief dark physical 100 60 25 Takes the target's item.
throat chop dark physical 100 80 15 Prevents the target from using sound-based moves for two turns.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
upper hand fighting physical 100 65 15 -
vacuum wave fighting special 100 40 30 Inflicts regular damage with no additional effect.
water gun water special 100 40 25 Inflicts regular damage with no additional effect.
water pledge water special 100 80 10 With Grass Pledge, halves opposing Pokémon's Speed for four turns.
water pulse water special 100 60 20 Has a 20% chance to confuse the target.
water sport water status - - 15 Halves all Fire-type damage.
waterfall water physical 100 80 15 Has a 20% chance to make the target flinch.
whirlpool water special 85 35 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
work up normal status - - 30 Raises the user's Attack and Special Attack by one stage each.
x scissor bug physical 100 80 15 Inflicts regular damage with no additional effect.