Name
Type
Damage class
Accuracy
Power
PP
Effect
attract
normal
status
100
-
15
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
captivate
normal
status
100
-
20
Lowers the target's Special Attack by two stages if it's the opposite gender.
counter
fighting
physical
100
-
20
Inflicts twice the damage the user received from the last physical hit it took.
dream eater
psychic
special
100
100
15
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
encore
normal
status
100
-
5
Forces the target to repeat its last used move every turn for 2 to 6 turns.
energy ball
grass
special
100
90
10
Has a 10% chance to lower the target's Special Defense by one stage.
fake out
normal
physical
100
40
10
Can only be used as the first move after the user enters battle. Causes the target to flinch.
flatter
dark
status
100
-
15
Raises the target's Special Attack by one stage and confuses the target.
focus punch
fighting
physical
100
150
20
If the user takes damage before attacking, the attack is canceled.
foresight
normal
status
-
-
40
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
frustration
normal
physical
100
-
20
Power increases as happiness decreases, up to a maximum of 102.
fury cutter
bug
physical
95
40
20
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
gravity
psychic
status
-
-
5
Disables moves and immunities that involve flying or levitating for five turns.
gyro ball
steel
physical
100
-
5
Power raises when the user has lower Speed, up to a maximum of 150.
hidden power
normal
special
100
60
15
Power and type depend upon user's IVs. Power can range from 30 to 70.
low kick
fighting
physical
100
-
20
Inflicts more damage to heavier targets, with a maximum of 120 power.
metal burst
steel
physical
100
-
10
Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
pain split
normal
status
-
-
20
Sets the user's and targets's HP to the average of their current HP.
phantom force
ghost
physical
100
90
10
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
power up punch
fighting
physical
100
40
20
Raises the user's Attack by one stage after inflicting damage.
psychic
psychic
special
100
90
10
Has a 10% chance to lower the target's Special Defense by one stage.
punishment
dark
physical
100
-
5
Power increases against targets with more raised stats, up to a maximum of 200.
secret power
normal
physical
100
70
20
Has a 30% chance to inflict a status effect which depends upon the terrain.
shadow ball
ghost
special
100
80
15
Has a 20% chance to lower the target's Special Defense by one stage.
sleep talk
normal
status
-
-
10
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore
normal
special
100
50
15
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
substitute
normal
status
-
-
10
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
wonder room
psychic
status
-
-
10
All Pokémon's Defense and Special Defense are swapped for 5 turns.