regieleki

Stats

HP:

80

Attack:

100

Defense:

50

Sp. attack:

100

Sp. defense:

50

Speed:

200

Name

Type

Damage class

Accuracy

Power

PP

Effect

acrobatics flying physical 100 55 15 Has double power if the user has no held item.
agility psychic status - - 30 Raises the user's Speed by two stages.
ancient power rock special 100 60 5 Has a 10% chance to raise all of the user's stats by one stage.
assurance dark physical 100 60 10 Power is doubled if the target has already received damage this turn.
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
bounce flying physical 85 85 5 User bounces high into the air, dodging all attacks, and hits next turn.
charge electric status - - 20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
charge beam electric special 90 50 10 Has a 70% chance to raise the user's Special Attack by one stage.
eerie impulse electric status 100 - 15 Lowers the target's Special Attack by two stages.
electric terrain electric status - - 10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
electro ball electric special 100 - 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
electroweb electric special 95 55 15 Lowers the target's Speed by one stage.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
explosion normal physical 100 250 5 User faints.
extreme speed normal physical 100 80 5 Inflicts regular damage with no additional effect.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
light screen psychic status - - 30 Reduces damage from special attacks by 50% for five turns.
lock on normal status - - 5 Ensures that the user's next move will hit the target.
magnet rise electric status - - 10 User is immune to Ground moves and effects for five turns.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
rain dance water status - - 5 Changes the weather to rain for five turns.
rapid spin normal physical 100 50 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
reflect psychic status - - 20 Reduces damage from physical attacks by half.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
rising voltage electric special 100 70 20 Inflicts regular damage with no additional effect.
round normal special 100 60 15 Has double power if it's used more than once per turn.
screech normal status 85 - 40 Lowers the target's Defense by two stages.
self destruct normal physical 100 200 5 User faints.
shock wave electric special - 60 20 Never misses.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
supercell slam electric physical 95 100 15 -
swift normal special - 60 20 Never misses.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
tera blast normal special 100 80 10 -
thrash normal physical 100 120 10 Hits every turn for 2-3 turns, then confuses the user.
thunder electric special 70 110 10 Has a 30% chance to paralyze the target.
thunder cage electric special 90 80 15 Inflicts regular damage with no additional effect.
thunder shock electric special 100 40 30 Has a 10% chance to paralyze the target.
thunder wave electric status 90 - 20 Paralyzes the target.
thunderbolt electric special 100 90 15 Has a 10% chance to paralyze the target.
volt switch electric special 100 70 20 User must switch out after attacking.
wild charge electric physical 100 90 15 User receives 1/4 the damage it inflicts in recoil.
zap cannon electric special 50 120 5 Has a 100% chance to paralyze the target.