raging-bolt

Stats

HP:

125

Attack:

73

Defense:

91

Sp. attack:

137

Sp. defense:

89

Speed:

75

Name

Type

Damage class

Accuracy

Power

PP

Effect

ancient power rock special 100 60 5 Has a 10% chance to raise all of the user's stats by one stage.
body press fighting physical 100 80 10 -
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
breaking swipe dragon physical 100 60 15 Lowers the target's Attack by one stage after inflicting damage.
calm mind psychic status - - 20 Raises the user's Special Attack and Special Defense by one stage.
charge electric status - - 20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
charge beam electric special 90 50 10 Has a 70% chance to raise the user's Special Attack by one stage.
crunch dark physical 100 80 15 Has a 20% chance to lower the target's Defense by one stage.
discharge electric special 100 80 15 Has a 30% chance to paralyze the target.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
draco meteor dragon special 90 130 5 Lowers the user's Special Attack by two stages after inflicting damage.
dragon breath dragon special 100 60 20 Has a 30% chance to paralyze the target.
dragon cheer dragon status 0 0 15 -
dragon hammer dragon physical 100 90 15 Inflicts regular damage with no additional effect.
dragon pulse dragon special 100 85 10 Inflicts regular damage with no additional effect.
dragon tail dragon physical 90 60 10 Ends wild battles. Forces trainers to switch Pokémon.
earthquake ground physical 100 100 10 Inflicts regular damage and can hit Dig users.
eerie impulse electric status 100 - 15 Lowers the target's Special Attack by two stages.
electric terrain electric status - - 10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
electro ball electric special 100 - 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
electroweb electric special 95 55 15 Lowers the target's Speed by one stage.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
heavy slam steel physical 100 - 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
hyper voice normal special 100 90 10 Inflicts regular damage with no additional effect.
outrage dragon physical 100 120 10 Hits every turn for 2-3 turns, then confuses the user.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
rising voltage electric special 100 70 20 Inflicts regular damage with no additional effect.
roar normal status - - 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
scary face normal status 100 - 10 Lowers the target's Speed by two stages.
shock wave electric special - 60 20 Never misses.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snarl dark special 95 55 15 Has a 100% chance to lower the target's Special Attack by one stage.
solar beam grass special 100 120 10 Requires a turn to charge before attacking.
stomp normal physical 100 65 20 Has a 30% chance to make the target flinch.
stomping tantrum ground physical 100 75 10 Has double power if the user's last move failed.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
supercell slam electric physical 95 100 15 -
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
taunt dark status 100 - 20 For the next few turns, the target can only use damaging moves.
tera blast normal special 100 80 10 -
thunder electric special 70 110 10 Has a 30% chance to paralyze the target.
thunder fang electric physical 95 65 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
thunder wave electric status 90 - 20 Paralyzes the target.
thunderbolt electric special 100 90 15 Has a 10% chance to paralyze the target.
thunderclap electric special 100 70 5 -
twister dragon special 100 40 20 Has a 20% chance to make the target flinch.
volt switch electric special 100 70 20 User must switch out after attacking.
weather ball normal special 100 50 10 If there be weather, this move has doubled power and the weather's type.
wild charge electric physical 100 90 15 User receives 1/4 the damage it inflicts in recoil.
zap cannon electric special 50 120 5 Has a 100% chance to paralyze the target.