rabsca

Stats

HP:

75

Attack:

50

Defense:

85

Sp. attack:

115

Sp. defense:

100

Speed:

45

Name

Type

Damage class

Accuracy

Power

PP

Effect

bug bite bug physical 100 60 20 If target has a berry, inflicts double damage and uses the berry.
bug buzz bug special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
calm mind psychic status - - 20 Raises the user's Special Attack and Special Defense by one stage.
confuse ray ghost status 100 - 10 Confuses the target.
confusion psychic special 100 50 25 Has a 10% chance to confuse the target.
dazzling gleam fairy special 100 80 10 Inflicts regular damage with no additional effect.
defense curl normal status - - 40 Raises user's Defense by one stage.
dig ground physical 100 80 10 User digs underground, dodging all attacks, and hits next turn.
earth power ground special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
electro ball electric special 100 - 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
energy ball grass special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
expanding force psychic special 100 80 10 Inflicts regular damage with no additional effect.
extrasensory psychic special 100 80 20 Has a 10% chance to make the target flinch.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
fling dark physical 100 - 10 Throws held item at the target; power depends on the item.
future sight psychic special 100 120 10 Hits the target two turns later.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
gravity psychic status - - 5 Disables moves and immunities that involve flying or levitating for five turns.
guard swap psychic status - - 10 User swaps Defense and Special Defense changes with the target.
gunk shot poison physical 80 120 5 Has a 30% chance to poison the target.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
imprison psychic status - - 10 Prevents the target from using any moves that the user also knows.
iron defense steel status - - 15 Raises the user's Defense by two stages.
leech life bug physical 100 80 10 Drains half the damage inflicted to heal the user.
light screen psychic status - - 30 Reduces damage from special attacks by 50% for five turns.
lunge bug physical 100 80 15 Lowers the target's Attack by one stage after inflicting damage.
mud shot ground special 95 55 15 Has a 100% chance to lower the target's Speed by one stage.
mud slap ground special 100 20 10 Has a 100% chance to lower the target's accuracy by one stage.
poltergeist ghost physical 90 110 5 Inflicts regular damage with no additional effect.
pounce bug physical 100 50 20 -
power gem rock special 100 80 20 Inflicts regular damage with no additional effect.
power swap psychic status - - 10 User swaps Attack and Special Attack changes with the target.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
psybeam psychic special 100 65 20 Has a 10% chance to confuse the target.
psych up normal status - - 10 Discards the user's stat changes and copies the target's.
psychic psychic special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
psychic noise psychic special 100 75 10 -
psychic terrain psychic status - - 10 Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
psyshock psychic special 100 80 10 Inflicts damage based on the target's Defense, not Special Defense.
rain dance water status - - 5 Changes the weather to rain for five turns.
reflect psychic status - - 20 Reduces damage from physical attacks by half.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
revival blessing normal status - 0 1 -
rock tomb rock physical 95 60 15 Has a 100% chance to lower the target's Speed by one stage.
rollout rock physical 90 30 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
safeguard normal status - - 25 Protects the user's field from major status ailments and confusion for five turns.
sand attack ground status 100 - 15 Lowers the target's accuracy by one stage.
sandstorm rock status - - 10 Changes the weather to a sandstorm for five turns.
shadow ball ghost special 100 80 15 Has a 20% chance to lower the target's Special Defense by one stage.
skill swap psychic status - - 10 User and target swap abilities.
skitter smack bug physical 90 70 10 Inflicts regular damage with no additional effect.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
sludge bomb poison special 100 90 10 Has a 30% chance to poison the target.
speed swap psychic status - - 10 Exchanges the user's Speed with the target's.
stored power psychic special 100 20 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
struggle bug bug special 100 50 20 Has a 100% chance to lower the target's Special Attack by one stage.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
tackle normal physical 100 40 35 Inflicts regular damage with no additional effect.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
tera blast normal special 100 80 10 -
thief dark physical 100 60 25 Takes the target's item.
trick psychic status 100 - 10 User and target swap items.
trick room psychic status - - 5 For five turns, slower Pokémon will act before faster Pokémon.
weather ball normal special 100 50 10 If there be weather, this move has doubled power and the weather's type.
x scissor bug physical 100 80 15 Inflicts regular damage with no additional effect.
zen headbutt psychic physical 90 80 15 Has a 20% chance to make the target flinch.