Name
Type
Damage class
Accuracy
Power
PP
Effect
earth power
ground
special
100
90
10
Has a 10% chance to lower the target's Special Defense by one stage.
electro ball
electric
special
100
-
10
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
energy ball
grass
special
100
90
10
Has a 10% chance to lower the target's Special Defense by one stage.
gravity
psychic
status
-
-
5
Disables moves and immunities that involve flying or levitating for five turns.
psychic
psychic
special
100
90
10
Has a 10% chance to lower the target's Special Defense by one stage.
psychic terrain
psychic
status
-
-
10
Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
psyshock
psychic
special
100
80
10
Inflicts damage based on the target's Defense, not Special Defense.
rollout
rock
physical
90
30
20
Power doubles every turn this move is used in succession after the first, resetting after five turns.
safeguard
normal
status
-
-
25
Protects the user's field from major status ailments and confusion for five turns.
shadow ball
ghost
special
100
80
15
Has a 20% chance to lower the target's Special Defense by one stage.
sleep talk
normal
status
-
-
10
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
stored power
psychic
special
100
20
10
Power is higher the more the user's stats have been raised, to a maximum of 31×.
struggle bug
bug
special
100
50
20
Has a 100% chance to lower the target's Special Attack by one stage.
substitute
normal
status
-
-
10
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
weather ball
normal
special
100
50
10
If there be weather, this move has doubled power and the weather's type.