Name
Type
Damage class
Accuracy
Power
PP
Effect
baton pass
normal
status
-
-
40
Allows the trainer to switch out the user and pass effects along to its replacement.
close combat
fighting
physical
100
120
5
Lowers the user's Defense and Special Defense by one stage after inflicting damage.
counter
fighting
physical
100
-
20
Inflicts twice the damage the user received from the last physical hit it took.
encore
normal
status
100
-
5
Forces the target to repeat its last used move every turn for 2 to 6 turns.
low kick
fighting
physical
100
-
20
Inflicts more damage to heavier targets, with a maximum of 120 power.
misty terrain
fairy
status
-
-
10
For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
reversal
fighting
physical
100
-
15
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
sleep talk
normal
status
-
-
10
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
substitute
normal
status
-
-
10
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
water pledge
water
special
100
80
10
With Grass Pledge, halves opposing Pokémon's Speed for four turns.
whirlpool
water
special
85
35
15
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.