pyukumuku

Stats

HP:

55

Attack:

60

Defense:

130

Sp. attack:

30

Sp. defense:

130

Speed:

5

Name

Type

Damage class

Accuracy

Power

PP

Effect

attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
baton pass normal status - - 40 Allows the trainer to switch out the user and pass effects along to its replacement.
bestow normal status - - 15 Gives the user's held item to the target.
bide normal physical - - 10 User waits for two turns, then hits back for twice the damage it took.
block normal status - - 5 Prevents the target from leaving battle.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
counter fighting physical 100 - 20 Inflicts twice the damage the user received from the last physical hit it took.
curse ghost status - - 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
double team normal status - - 15 Raises the user's evasion by one stage.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
gastro acid poison status 100 - 10 Nullifies target's ability until it leaves battle.
hail ice status - - 10 Changes the weather to a hailstorm for five turns.
harden normal status - - 30 Raises the user's Defense by one stage.
helping hand normal status - - 20 Ally's next move inflicts half more damage.
light screen psychic status - - 30 Reduces damage from special attacks by 50% for five turns.
memento dark status 100 - 10 Lowers the target's Attack and Special Attack by two stages. User faints.
mirror coat psychic special 100 - 20 Inflicts twice the damage the user received from the last special hit it took.
mud sport ground status - - 15 Halves all Electric-type damage.
pain split normal status - - 20 Sets the user's and targets's HP to the average of their current HP.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
psych up normal status - - 10 Discards the user's stat changes and copies the target's.
purify poison status - - 20 Cures the target of a major status ailment and heals the user for 50% of its max HP.
quash dark status 100 - 15 Makes the target act last this turn.
rain dance water status - - 5 Changes the weather to rain for five turns.
recover normal status - - 5 Heals the user by half its max HP.
recycle normal status - - 10 User recovers the item it last used up.
reflect psychic status - - 20 Reduces damage from physical attacks by half.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
safeguard normal status - - 25 Protects the user's field from major status ailments and confusion for five turns.
screech normal status 85 - 40 Lowers the target's Defense by two stages.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
soak water status 100 - 20 Changes the target's type to Water.
spite ghost status 100 - 10 Lowers the PP of the target's last used move by 4.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
taunt dark status 100 - 20 For the next few turns, the target can only use damaging moves.
tickle normal status 100 - 20 Lowers the target's Attack and Defense by one stage.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
venom drench poison status 100 - 20 Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.
water sport water status - - 15 Halves all Fire-type damage.