purugly

Stats

HP:

71

Attack:

82

Defense:

64

Sp. attack:

64

Sp. defense:

59

Speed:

112

Name

Type

Damage class

Accuracy

Power

PP

Effect

aerial ace flying physical - 60 20 Never misses.
assist normal status - - 20 Randomly selects and uses one of the trainer's other Pokémon's moves.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
bulldoze ground physical 100 60 20 Has a 100% chance to lower the target's Speed by one stage.
captivate normal status 100 - 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
charm fairy status 100 - 20 Lowers the target's Attack by two stages.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
covet normal physical 100 60 25 Takes the target's item.
cut normal physical 95 50 30 Inflicts regular damage with no additional effect.
dig ground physical 100 80 10 User digs underground, dodging all attacks, and hits next turn.
double team normal status - - 15 Raises the user's evasion by one stage.
dream eater psychic special 100 100 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
echoed voice normal special 100 40 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
fake out normal physical 100 40 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
feint attack dark physical - 60 20 Never misses.
flash normal status 100 - 20 Lowers the target's accuracy by one stage.
foul play dark physical 100 95 15 Calculates damage with the target's attacking stat.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
fury cutter bug physical 95 40 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
fury swipes normal physical 80 18 15 Hits 2-5 times in one turn.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
growl normal status 100 - 40 Lowers the target's Attack by one stage.
headbutt normal physical 100 70 15 Has a 30% chance to make the target flinch.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
hone claws dark status - - 15 Raises the user's Attack and accuracy by one stage.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
hyper voice normal special 100 90 10 Inflicts regular damage with no additional effect.
hypnosis psychic status 60 - 20 Puts the target to sleep.
iron tail steel physical 75 100 15 Has a 30% chance to lower the target's Defense by one stage.
knock off dark physical 100 65 20 Target drops its held item.
last resort normal physical 100 140 5 Can only be used after all of the user's other moves have been used.
mud slap ground special 100 20 10 Has a 100% chance to lower the target's accuracy by one stage.
natural gift normal physical 100 - 15 Power and type depend on the held berry.
payback dark physical 100 50 10 Power is doubled if the target has already moved this turn.
play rough fairy physical 90 90 10 Has a 10% chance to lower the target's Attack by one stage.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
psych up normal status - - 10 Discards the user's stat changes and copies the target's.
rain dance water status - - 5 Changes the weather to rain for five turns.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
retaliate normal physical 100 70 5 Has double power if a friendly Pokémon fainted last turn.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
roar normal status - - 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
rollout rock physical 90 30 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
round normal special 100 60 15 Has double power if it's used more than once per turn.
scratch normal physical 100 40 35 Inflicts regular damage with no additional effect.
secret power normal physical 100 70 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
shadow ball ghost special 100 80 15 Has a 20% chance to lower the target's Special Defense by one stage.
shadow claw ghost physical 100 70 15 Has an increased chance for a critical hit.
shock wave electric special - 60 20 Never misses.
slash normal physical 100 70 20 Has an increased chance for a critical hit.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snatch dark status - - 10 Steals the target's move, if it's self-targeted.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
stomping tantrum ground physical 100 75 10 Has double power if the user's last move failed.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sucker punch dark physical 100 70 5 Only works if the target is about to use a damaging move.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
super fang normal physical 90 - 10 Inflicts damage equal to half the target's HP.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
swift normal special - 60 20 Never misses.
taunt dark status 100 - 20 For the next few turns, the target can only use damaging moves.
thief dark physical 100 60 25 Takes the target's item.
throat chop dark physical 100 80 15 Prevents the target from using sound-based moves for two turns.
thunder electric special 70 110 10 Has a 30% chance to paralyze the target.
thunderbolt electric special 100 90 15 Has a 10% chance to paralyze the target.
torment dark status 100 - 15 Prevents the target from using the same move twice in a row.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
u turn bug physical 100 70 20 User must switch out after attacking.
water pulse water special 100 60 20 Has a 20% chance to confuse the target.
work up normal status - - 30 Raises the user's Attack and Special Attack by one stage each.