porygon

Stats

HP:

65

Attack:

60

Defense:

70

Sp. attack:

85

Sp. defense:

75

Speed:

40

Name

Type

Damage class

Accuracy

Power

PP

Effect

aerial ace flying physical - 60 20 Never misses.
agility psychic status - - 30 Raises the user's Speed by two stages.
ally switch psychic status - - 15 User switches places with the friendly Pokémon opposite it.
barrier psychic status - - 20 Raises the user's Defense by two stages.
bide normal physical - - 10 User waits for two turns, then hits back for twice the damage it took.
blizzard ice special 70 110 5 Has a 10% chance to freeze the target.
charge electric status - - 20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
charge beam electric special 90 50 10 Has a 70% chance to raise the user's Special Attack by one stage.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
conversion normal status - - 30 User's type changes to the type of one of its moves at random.
conversion 2 normal status - - 30 Changes the user's type to a random type either resistant or immune to the last move used against it.
curse ghost status - - 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
discharge electric special 100 80 15 Has a 30% chance to paralyze the target.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
double team normal status - - 15 Raises the user's evasion by one stage.
dream eater psychic special 100 100 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
eerie impulse electric status 100 - 15 Lowers the target's Special Attack by two stages.
electroweb electric special 95 55 15 Lowers the target's Speed by one stage.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
flash normal status 100 - 20 Lowers the target's accuracy by one stage.
foul play dark physical 100 95 15 Calculates damage with the target's attacking stat.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
gravity psychic status - - 5 Disables moves and immunities that involve flying or levitating for five turns.
guard swap psychic status - - 10 User swaps Defense and Special Defense changes with the target.
headbutt normal physical 100 70 15 Has a 30% chance to make the target flinch.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
ice beam ice special 100 90 10 Has a 10% chance to freeze the target.
icy wind ice special 95 55 15 Has a 100% chance to lower the target's Speed by one stage.
iron tail steel physical 75 100 15 Has a 30% chance to lower the target's Defense by one stage.
last resort normal physical 100 140 5 Can only be used after all of the user's other moves have been used.
lock on normal status - - 5 Ensures that the user's next move will hit the target.
magic coat psychic status - - 15 Reflects back the first effect move used on the user this turn.
magnet rise electric status - - 10 User is immune to Ground moves and effects for five turns.
mimic normal status - - 10 Copies the target's last used move.
natural gift normal physical 100 - 15 Power and type depend on the held berry.
nightmare ghost status 100 - 15 Target loses 1/4 its max HP every turn as long as it's asleep.
pain split normal status - - 20 Sets the user's and targets's HP to the average of their current HP.
power swap psychic status - - 10 User swaps Attack and Special Attack changes with the target.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
psybeam psychic special 100 65 20 Has a 10% chance to confuse the target.
psych up normal status - - 10 Discards the user's stat changes and copies the target's.
psychic psychic special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
psyshock psychic special 100 80 10 Inflicts damage based on the target's Defense, not Special Defense.
psywave psychic special 100 - 15 Inflicts damage between 50% and 150% of the user's level.
rage normal physical 100 20 20 If the user is hit after using this move, its Attack rises by one stage.
rain dance water status - - 5 Changes the weather to rain for five turns.
recover normal status - - 5 Heals the user by half its max HP.
recycle normal status - - 10 User recovers the item it last used up.
reflect psychic status - - 20 Reduces damage from physical attacks by half.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
round normal special 100 60 15 Has double power if it's used more than once per turn.
secret power normal physical 100 70 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
shadow ball ghost special 100 80 15 Has a 20% chance to lower the target's Special Defense by one stage.
sharpen normal status - - 30 Raises the user's Attack by one stage.
shock wave electric special - 60 20 Never misses.
signal beam bug special 100 75 15 Has a 10% chance to confuse the target.
skull bash normal physical 100 130 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
solar beam grass special 100 120 10 Requires a turn to charge before attacking.
speed swap psychic status - - 10 Exchanges the user's Speed with the target's.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
swift normal special - 60 20 Never misses.
tackle normal physical 100 40 35 Inflicts regular damage with no additional effect.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
telekinesis psychic status - - 15 Moves have 100% accuracy against the target for three turns.
teleport psychic status - - 20 Immediately ends wild battles. No effect otherwise.
tera blast normal special 100 80 10 -
thief dark physical 100 60 25 Takes the target's item.
thunder electric special 70 110 10 Has a 30% chance to paralyze the target.
thunder shock electric special 100 40 30 Has a 10% chance to paralyze the target.
thunder wave electric status 90 - 20 Paralyzes the target.
thunderbolt electric special 100 90 15 Has a 10% chance to paralyze the target.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
tri attack normal special 100 80 10 Has a 20% chance to burn, freeze, or paralyze the target.
trick psychic status 100 - 10 User and target swap items.
trick room psychic status - - 5 For five turns, slower Pokémon will act before faster Pokémon.
wonder room psychic status - - 10 All Pokémon's Defense and Special Defense are swapped for 5 turns.
zap cannon electric special 50 120 5 Has a 100% chance to paralyze the target.
zen headbutt psychic physical 90 80 15 Has a 20% chance to make the target flinch.