poochyena

Stats

HP:

35

Attack:

55

Defense:

35

Sp. attack:

30

Sp. defense:

30

Speed:

35

Name

Type

Damage class

Accuracy

Power

PP

Effect

assurance dark physical 100 60 10 Power is doubled if the target has already received damage this turn.
astonish ghost physical 100 30 15 Has a 30% chance to make the target flinch.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
bite dark physical 100 60 25 Has a 30% chance to make the target flinch.
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
captivate normal status 100 - 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
charm fairy status 100 - 20 Lowers the target's Attack by two stages.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
counter fighting physical 100 - 20 Inflicts twice the damage the user received from the last physical hit it took.
covet normal physical 100 60 25 Takes the target's item.
crunch dark physical 100 80 15 Has a 20% chance to lower the target's Defense by one stage.
dark pulse dark special 100 80 15 Has a 20% chance to make the target flinch.
dig ground physical 100 80 10 User digs underground, dodging all attacks, and hits next turn.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
double team normal status - - 15 Raises the user's evasion by one stage.
embargo dark status 100 - 15 Target cannot use held items.
endeavor normal physical 100 - 5 Lowers the target's HP to equal the user's.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
fire fang fire physical 95 65 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
foul play dark physical 100 95 15 Calculates damage with the target's attacking stat.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
headbutt normal physical 100 70 15 Has a 30% chance to make the target flinch.
helping hand normal status - - 20 Ally's next move inflicts half more damage.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
howl normal status - - 40 Raises the user's Attack by one stage.
hyper voice normal special 100 90 10 Inflicts regular damage with no additional effect.
ice fang ice physical 95 65 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
incinerate fire special 100 60 15 Destroys the target's held berry.
iron tail steel physical 75 100 15 Has a 30% chance to lower the target's Defense by one stage.
lash out dark physical 100 75 5 Inflicts regular damage with no additional effect.
leer normal status 100 - 30 Lowers the target's Defense by one stage.
me first normal status - - 20 Uses the target's move against it before it attacks, with power increased by half.
mimic normal status - - 10 Copies the target's last used move.
mud slap ground special 100 20 10 Has a 100% chance to lower the target's accuracy by one stage.
nasty plot dark status - - 20 Raises the user's Special Attack by two stages.
natural gift normal physical 100 - 15 Power and type depend on the held berry.
odor sleuth normal status - - 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
payback dark physical 100 50 10 Power is doubled if the target has already moved this turn.
play rough fairy physical 90 90 10 Has a 10% chance to lower the target's Attack by one stage.
poison fang poison physical 100 50 15 Has a 50% chance to badly poison the target.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
psych up normal status - - 10 Discards the user's stat changes and copies the target's.
psychic fangs psychic physical 100 85 10 Destroys Reflect and Light Screen.
rain dance water status - - 5 Changes the weather to rain for five turns.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
retaliate normal physical 100 70 5 Has double power if a friendly Pokémon fainted last turn.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
roar normal status - - 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
rock smash fighting physical 100 40 15 Has a 50% chance to lower the target's Defense by one stage.
round normal special 100 60 15 Has double power if it's used more than once per turn.
sand attack ground status 100 - 15 Lowers the target's accuracy by one stage.
scary face normal status 100 - 10 Lowers the target's Speed by two stages.
secret power normal physical 100 70 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
shadow ball ghost special 100 80 15 Has a 20% chance to lower the target's Special Defense by one stage.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snarl dark special 95 55 15 Has a 100% chance to lower the target's Special Attack by one stage.
snatch dark status - - 10 Steals the target's move, if it's self-targeted.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
spite ghost status 100 - 10 Lowers the PP of the target's last used move by 4.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sucker punch dark physical 100 70 5 Only works if the target is about to use a damaging move.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
super fang normal physical 90 - 10 Inflicts damage equal to half the target's HP.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
tackle normal physical 100 40 35 Inflicts regular damage with no additional effect.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
taunt dark status 100 - 20 For the next few turns, the target can only use damaging moves.
tera blast normal special 100 80 10 -
thief dark physical 100 60 25 Takes the target's item.
thunder fang electric physical 95 65 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
torment dark status 100 - 15 Prevents the target from using the same move twice in a row.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
trailblaze grass physical 100 50 20 -
uproar normal special 100 90 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
yawn normal status - - 10 Target sleeps at the end of the next turn.