Name
Type
Damage class
Accuracy
Power
PP
Effect
attract
normal
status
100
-
15
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
baton pass
normal
status
-
-
40
Allows the trainer to switch out the user and pass effects along to its replacement.
captivate
normal
status
100
-
20
Lowers the target's Special Attack by two stages if it's the opposite gender.
close combat
fighting
physical
100
120
5
Lowers the user's Defense and Special Defense by one stage after inflicting damage.
counter
fighting
physical
100
-
20
Inflicts twice the damage the user received from the last physical hit it took.
curse
ghost
status
-
-
10
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
earth power
ground
special
100
90
10
Has a 10% chance to lower the target's Special Defense by one stage.
encore
normal
status
100
-
5
Forces the target to repeat its last used move every turn for 2 to 6 turns.
focus blast
fighting
special
70
120
5
Has a 10% chance to lower the target's Special Defense by one stage.
focus punch
fighting
physical
100
150
20
If the user takes damage before attacking, the attack is canceled.
frustration
normal
physical
100
-
20
Power increases as happiness decreases, up to a maximum of 102.
hidden power
normal
special
100
60
15
Power and type depend upon user's IVs. Power can range from 30 to 70.
low kick
fighting
physical
100
-
20
Inflicts more damage to heavier targets, with a maximum of 120 power.
power up punch
fighting
physical
100
40
20
Raises the user's Attack by one stage after inflicting damage.
psychic
psychic
special
100
90
10
Has a 10% chance to lower the target's Special Defense by one stage.
rage
normal
physical
100
20
20
If the user is hit after using this move, its Attack rises by one stage.
reversal
fighting
physical
100
-
15
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
secret power
normal
physical
100
70
20
Has a 30% chance to inflict a status effect which depends upon the terrain.
skull bash
normal
physical
100
130
10
Raises the user's Defense by one stage. User charges for one turn before attacking.
sleep talk
normal
status
-
-
10
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore
normal
special
100
50
15
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
substitute
normal
status
-
-
10
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
superpower
fighting
physical
100
120
5
Lowers the user's Attack and Defense by one stage after inflicting damage.
weather ball
normal
special
100
50
10
If there be weather, this move has doubled power and the weather's type.
whirlpool
water
special
85
35
15
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.