pichu

Stats

HP:

20

Attack:

40

Defense:

15

Sp. attack:

35

Sp. defense:

35

Speed:

60

Name

Type

Damage class

Accuracy

Power

PP

Effect

attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
bestow normal status - - 15 Gives the user's held item to the target.
bide normal physical - - 10 User waits for two turns, then hits back for twice the damage it took.
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
captivate normal status 100 - 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
charge electric status - - 20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
charge beam electric special 90 50 10 Has a 70% chance to raise the user's Special Attack by one stage.
charm fairy status 100 - 20 Lowers the target's Attack by two stages.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
counter fighting physical 100 - 20 Inflicts twice the damage the user received from the last physical hit it took.
covet normal physical 100 60 25 Takes the target's item.
curse ghost status - - 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
defense curl normal status - - 40 Raises user's Defense by one stage.
detect fighting status - - 5 Prevents any moves from hitting the user this turn.
disarming voice fairy special - 40 15 Never misses.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
double slap normal physical 85 15 10 Hits 2-5 times in one turn.
double team normal status - - 15 Raises the user's evasion by one stage.
echoed voice normal special 100 40 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
electric terrain electric status - - 10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
electro ball electric special 100 - 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
electroweb electric special 95 55 15 Lowers the target's Speed by one stage.
encore normal status 100 - 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
fake out normal physical 100 40 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
flail normal physical 100 - 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
flash normal status 100 - 20 Lowers the target's accuracy by one stage.
fling dark physical 100 - 10 Throws held item at the target; power depends on the item.
follow me normal status - - 20 Redirects the target's single-target effects to the user for this turn.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
grass knot grass special 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
headbutt normal physical 100 70 15 Has a 30% chance to make the target flinch.
helping hand normal status - - 20 Ally's next move inflicts half more damage.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
iron tail steel physical 75 100 15 Has a 30% chance to lower the target's Defense by one stage.
light screen psychic status - - 30 Reduces damage from special attacks by 50% for five turns.
lucky chant normal status - - 30 Prevents the target from scoring critical hits for five turns.
magnet rise electric status - - 10 User is immune to Ground moves and effects for five turns.
mega kick normal physical 75 120 5 Inflicts regular damage with no additional effect.
mega punch normal physical 85 80 20 Inflicts regular damage with no additional effect.
mimic normal status - - 10 Copies the target's last used move.
mud slap ground special 100 20 10 Has a 100% chance to lower the target's accuracy by one stage.
nasty plot dark status - - 20 Raises the user's Special Attack by two stages.
natural gift normal physical 100 - 15 Power and type depend on the held berry.
nuzzle electric physical 100 20 20 Has a 100% chance to paralyze the target.
play nice normal status - - 20 Lowers the target's Attack by one stage.
play rough fairy physical 90 90 10 Has a 10% chance to lower the target's Attack by one stage.
present normal physical 90 - 15 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
rain dance water status - - 5 Changes the weather to rain for five turns.
reflect psychic status - - 20 Reduces damage from physical attacks by half.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
reversal fighting physical 100 - 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
rollout rock physical 90 30 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
round normal special 100 60 15 Has double power if it's used more than once per turn.
secret power normal physical 100 70 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
seismic toss fighting physical 100 - 20 Inflicts damage equal to the user's level.
shock wave electric special - 60 20 Never misses.
signal beam bug special 100 75 15 Has a 10% chance to confuse the target.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
surf water special 100 90 15 Inflicts regular damage and can hit Dive users.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
sweet kiss fairy status 75 - 10 Confuses the target.
swift normal special - 60 20 Never misses.
tail whip normal status 100 - 30 Lowers the target's Defense by one stage.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
tera blast normal special 100 80 10 -
thunder electric special 70 110 10 Has a 30% chance to paralyze the target.
thunder punch electric physical 100 75 15 Has a 10% chance to paralyze the target.
thunder shock electric special 100 40 30 Has a 10% chance to paralyze the target.
thunder wave electric status 90 - 20 Paralyzes the target.
thunderbolt electric special 100 90 15 Has a 10% chance to paralyze the target.
tickle normal status 100 - 20 Lowers the target's Attack and Defense by one stage.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
trailblaze grass physical 100 50 20 -
uproar normal special 100 90 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
volt switch electric special 100 70 20 User must switch out after attacking.
volt tackle electric physical 100 120 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target.
wild charge electric physical 100 90 15 User receives 1/4 the damage it inflicts in recoil.
wish normal status - - 10 User will recover half its max HP at the end of the next turn.
zap cannon electric special 50 120 5 Has a 100% chance to paralyze the target.