patrat

Stats

HP:

45

Attack:

55

Defense:

39

Sp. attack:

35

Sp. defense:

39

Speed:

42

Name

Type

Damage class

Accuracy

Power

PP

Effect

after you normal status - - 15 Makes the target act next this turn.
aqua tail water physical 90 90 10 Inflicts regular damage with no additional effect.
assurance dark physical 100 60 10 Power is doubled if the target has already received damage this turn.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
baton pass normal status - - 40 Allows the trainer to switch out the user and pass effects along to its replacement.
bide normal physical - - 10 User waits for two turns, then hits back for twice the damage it took.
bite dark physical 100 60 25 Has a 30% chance to make the target flinch.
bullet seed grass physical 100 25 30 Hits 2-5 times in one turn.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
covet normal physical 100 60 25 Takes the target's item.
crunch dark physical 100 80 15 Has a 20% chance to lower the target's Defense by one stage.
cut normal physical 95 50 30 Inflicts regular damage with no additional effect.
detect fighting status - - 5 Prevents any moves from hitting the user this turn.
dig ground physical 100 80 10 User digs underground, dodging all attacks, and hits next turn.
double team normal status - - 15 Raises the user's evasion by one stage.
endeavor normal physical 100 - 5 Lowers the target's HP to equal the user's.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
flail normal physical 100 - 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
fling dark physical 100 - 10 Throws held item at the target; power depends on the item.
focus energy normal status - - 30 Increases the user's chance to score a critical hit.
foresight normal status - - 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
grass knot grass special 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
gunk shot poison physical 80 120 5 Has a 30% chance to poison the target.
helping hand normal status - - 20 Ally's next move inflicts half more damage.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
hyper fang normal physical 90 80 15 Has a 10% chance to make the target flinch.
hypnosis psychic status 60 - 20 Puts the target to sleep.
iron tail steel physical 75 100 15 Has a 30% chance to lower the target's Defense by one stage.
laser focus normal status - - 30 Guarantees a critical hit with the user's next move.
last resort normal physical 100 140 5 Can only be used after all of the user's other moves have been used.
leer normal status 100 - 30 Lowers the target's Defense by one stage.
low kick fighting physical 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
mean look normal status - - 5 Prevents the target from leaving battle.
nasty plot dark status - - 20 Raises the user's Special Attack by two stages.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
pursuit dark physical 100 40 20 Has double power against, and can hit, Pokémon attempting to switch out.
rain dance water status - - 5 Changes the weather to rain for five turns.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
retaliate normal physical 100 70 5 Has double power if a friendly Pokémon fainted last turn.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
revenge fighting physical 100 60 10 Inflicts double damage if the user takes damage before attacking this turn.
round normal special 100 60 15 Has double power if it's used more than once per turn.
sand attack ground status 100 - 15 Lowers the target's accuracy by one stage.
screech normal status 85 - 40 Lowers the target's Defense by two stages.
secret power normal physical 100 70 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
seed bomb grass physical 100 80 15 Inflicts regular damage with no additional effect.
shadow ball ghost special 100 80 15 Has a 20% chance to lower the target's Special Defense by one stage.
shock wave electric special - 60 20 Never misses.
slam normal physical 75 80 20 Inflicts regular damage with no additional effect.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
super fang normal physical 90 - 10 Inflicts damage equal to half the target's HP.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
swords dance normal status - - 20 Raises the user's Attack by two stages.
tackle normal physical 100 40 35 Inflicts regular damage with no additional effect.
tearful look normal status - - 20 Lowers the target's Attack and Special Attack by one stage.
thunderbolt electric special 100 90 15 Has a 10% chance to paralyze the target.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
work up normal status - - 30 Raises the user's Attack and Special Attack by one stage each.
zen headbutt psychic physical 90 80 15 Has a 20% chance to make the target flinch.