Name
Type
Damage class
Accuracy
Power
PP
Effect
avalanche
ice
physical
100
60
10
Inflicts double damage if the user takes damage before attacking this turn.
breaking swipe
dragon
physical
100
60
15
Lowers the target's Attack by one stage after inflicting damage.
brine
water
special
100
65
10
Has double power against Pokémon that have less than half their max HP remaining.
draco meteor
dragon
special
90
130
5
Lowers the user's Special Attack by two stages after inflicting damage.
earth power
ground
special
100
90
10
Has a 10% chance to lower the target's Special Defense by one stage.
echoed voice
normal
special
100
40
15
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
focus blast
fighting
special
70
120
5
Has a 10% chance to lower the target's Special Defense by one stage.
focus punch
fighting
physical
100
150
20
If the user takes damage before attacking, the attack is canceled.
frustration
normal
physical
100
-
20
Power increases as happiness decreases, up to a maximum of 102.
fury cutter
bug
physical
95
40
20
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
gravity
psychic
status
-
-
5
Disables moves and immunities that involve flying or levitating for five turns.
heavy slam
steel
physical
100
-
10
Power is higher when the user weighs more than the target, up to a maximum of 120.
hidden power
normal
special
100
60
15
Power and type depend upon user's IVs. Power can range from 30 to 70.
safeguard
normal
status
-
-
25
Protects the user's field from major status ailments and confusion for five turns.
scale shot
dragon
physical
90
25
20
Boosts the user's Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
secret power
normal
physical
100
70
20
Has a 30% chance to inflict a status effect which depends upon the terrain.
sleep talk
normal
status
-
-
10
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore
normal
special
100
50
15
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
substitute
normal
status
-
-
10
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
whirlpool
water
special
85
35
15
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.