palafin

Stats

HP:

100

Attack:

70

Defense:

72

Sp. attack:

53

Sp. defense:

62

Speed:

100

Name

Type

Damage class

Accuracy

Power

PP

Effect

acrobatics flying physical 100 55 15 Has double power if the user has no held item.
agility psychic status - - 30 Raises the user's Speed by two stages.
aqua jet water physical 100 40 20 Inflicts regular damage with no additional effect.
aqua tail water physical 90 90 10 Inflicts regular damage with no additional effect.
astonish ghost physical 100 30 15 Has a 30% chance to make the target flinch.
aura sphere fighting special - 80 20 Never misses.
blizzard ice special 70 110 5 Has a 10% chance to freeze the target.
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
bulk up fighting status - - 20 Raises the user's Attack and Defense by one stage.
charm fairy status 100 - 20 Lowers the target's Attack by two stages.
chilling water water special 100 50 20 -
close combat fighting physical 100 120 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
disarming voice fairy special - 40 15 Never misses.
dive water physical 100 80 10 User dives underwater, dodging all attacks, and hits next turn.
double hit normal physical 90 35 10 Hits twice in one turn.
drain punch fighting physical 100 75 10 Drains half the damage inflicted to heal the user.
draining kiss fairy special 100 50 10 Drains 75% of the damage inflicted to heal the user.
encore normal status 100 - 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
endeavor normal physical 100 - 5 Lowers the target's HP to equal the user's.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
fling dark physical 100 - 10 Throws held item at the target; power depends on the item.
flip turn water physical 100 60 20 Inflicts regular damage with no additional effect.
focus blast fighting special 70 120 5 Has a 10% chance to lower the target's Special Defense by one stage.
focus energy normal status - - 30 Increases the user's chance to score a critical hit.
focus punch fighting physical 100 150 20 If the user takes damage before attacking, the attack is canceled.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
grass knot grass special 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
hard press steel physical 100 0 10 -
haze ice status - - 30 Resets all Pokémon's stats, accuracy, and evasion.
helping hand normal status - - 20 Ally's next move inflicts half more damage.
hydro pump water special 80 110 5 Inflicts regular damage with no additional effect.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
hyper voice normal special 100 90 10 Inflicts regular damage with no additional effect.
ice beam ice special 100 90 10 Has a 10% chance to freeze the target.
ice punch ice physical 100 75 15 Has a 10% chance to freeze the target.
icy wind ice special 95 55 15 Has a 100% chance to lower the target's Speed by one stage.
iron head steel physical 100 80 15 Has a 30% chance to make the target flinch.
jet punch water physical 100 60 15 -
liquidation water physical 100 85 10 Has a 20% chance to lower the target's Defense by one stage.
mist ice status - - 30 Protects the user's stats from being changed by enemy moves.
outrage dragon physical 100 120 10 Hits every turn for 2-3 turns, then confuses the user.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
psych up normal status - - 10 Discards the user's stat changes and copies the target's.
rain dance water status - - 5 Changes the weather to rain for five turns.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
reversal fighting physical 100 - 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
supersonic normal status 55 - 20 Confuses the target.
surf water special 100 90 15 Inflicts regular damage and can hit Dive users.
swift normal special - 60 20 Never misses.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
taunt dark status 100 - 20 For the next few turns, the target can only use damaging moves.
tera blast normal special 100 80 10 -
throat chop dark physical 100 80 15 Prevents the target from using sound-based moves for two turns.
water gun water special 100 40 25 Inflicts regular damage with no additional effect.
water pulse water special 100 60 20 Has a 20% chance to confuse the target.
waterfall water physical 100 80 15 Has a 20% chance to make the target flinch.
wave crash water physical 100 120 10 -
whirlpool water special 85 35 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
zen headbutt psychic physical 90 80 15 Has a 20% chance to make the target flinch.