oricorio

Stats

HP:

75

Attack:

70

Defense:

70

Sp. attack:

98

Sp. defense:

70

Speed:

93

Name

Type

Damage class

Accuracy

Power

PP

Effect

acrobatics flying physical 100 55 15 Has double power if the user has no held item.
aerial ace flying physical - 60 20 Never misses.
agility psychic status - - 30 Raises the user's Speed by two stages.
air cutter flying special 95 60 25 Has an increased chance for a critical hit.
air slash flying special 95 75 15 Has a 30% chance to make the target flinch.
alluring voice fairy special 100 80 10 -
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
baton pass normal status - - 40 Allows the trainer to switch out the user and pass effects along to its replacement.
calm mind psychic status - - 20 Raises the user's Special Attack and Special Defense by one stage.
captivate normal status 100 - 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
charm fairy status 100 - 20 Lowers the target's Attack by two stages.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
covet normal physical 100 60 25 Takes the target's item.
defog flying status - - 15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
double slap normal physical 85 15 10 Hits 2-5 times in one turn.
double team normal status - - 15 Raises the user's evasion by one stage.
dual wingbeat flying physical 90 40 10 Inflicts regular damage with no additional effect.
embargo dark status 100 - 15 Target cannot use held items.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
feather dance flying status 100 - 15 Lowers the target's Attack by two stages.
flatter dark status 100 - 15 Raises the target's Special Attack by one stage and confuses the target.
fly flying physical 95 90 15 User flies high into the air, dodging all attacks, and hits next turn.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
growl normal status 100 - 40 Lowers the target's Attack by one stage.
helping hand normal status - - 20 Ally's next move inflicts half more damage.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
hurricane flying special 70 110 10 Has a 30% chance to confuse the target.
icy wind ice special 95 55 15 Has a 100% chance to lower the target's Speed by one stage.
mirror move flying status - - 20 Uses the target's last used move.
peck flying physical 100 35 35 Inflicts regular damage with no additional effect.
pluck flying physical 100 60 20 If target has a berry, inflicts double damage and uses the berry.
pound normal physical 100 40 35 Inflicts regular damage with no additional effect.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
psych up normal status - - 10 Discards the user's stat changes and copies the target's.
quash dark status 100 - 15 Makes the target act last this turn.
quiver dance bug status - - 20 Raises the user's Special Attack, Special Defense, and Speed by one stage each.
rain dance water status - - 5 Changes the weather to rain for five turns.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
revelation dance normal special 100 90 15 Has the same type as the user.
reversal fighting physical 100 - 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
role play psychic status - - 10 Copies the target's ability.
roost flying status - - 5 Heals the user by half its max HP.
round normal special 100 60 15 Has double power if it's used more than once per turn.
safeguard normal status - - 25 Protects the user's field from major status ailments and confusion for five turns.
sandstorm rock status - - 10 Changes the weather to a sandstorm for five turns.
sky attack flying physical 90 140 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
steel wing steel physical 90 70 25 Has a 10% chance to raise the user's Defense by one stage.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
swift normal special - 60 20 Never misses.
swords dance normal status - - 20 Raises the user's Attack by two stages.
tailwind flying status - - 15 For three turns, friendly Pokémon have doubled Speed.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
taunt dark status 100 - 20 For the next few turns, the target can only use damaging moves.
teeter dance normal status 100 - 20 Confuses the target.
tera blast normal special 100 80 10 -
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
trailblaze grass physical 100 50 20 -
u turn bug physical 100 70 20 User must switch out after attacking.
work up normal status - - 30 Raises the user's Attack and Special Attack by one stage each.