orbeetle

Stats

HP:

60

Attack:

45

Defense:

110

Sp. attack:

80

Sp. defense:

120

Speed:

90

Name

Type

Damage class

Accuracy

Power

PP

Effect

after you normal status - - 15 Makes the target act next this turn.
agility psychic status - - 30 Raises the user's Speed by two stages.
ally switch psychic status - - 15 User switches places with the friendly Pokémon opposite it.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
baton pass normal status - - 40 Allows the trainer to switch out the user and pass effects along to its replacement.
body press fighting physical 100 80 10 -
bug buzz bug special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
calm mind psychic status - - 20 Raises the user's Special Attack and Special Defense by one stage.
confuse ray ghost status 100 - 10 Confuses the target.
confusion psychic special 100 50 25 Has a 10% chance to confuse the target.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
energy ball grass special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
expanding force psychic special 100 80 10 Inflicts regular damage with no additional effect.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
future sight psychic special 100 120 10 Hits the target two turns later.
giga drain grass special 100 75 10 Drains half the damage inflicted to heal the user.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
guard swap psychic status - - 10 User swaps Defense and Special Defense changes with the target.
helping hand normal status - - 20 Ally's next move inflicts half more damage.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
hypnosis psychic status 60 - 20 Puts the target to sleep.
imprison psychic status - - 10 Prevents the target from using any moves that the user also knows.
iron defense steel status - - 15 Raises the user's Defense by two stages.
leech life bug physical 100 80 10 Drains half the damage inflicted to heal the user.
light screen psychic status - - 30 Reduces damage from special attacks by 50% for five turns.
magic coat psychic status - - 15 Reflects back the first effect move used on the user this turn.
magic room psychic status - - 10 Negates held items for five turns.
mirror coat psychic special 100 - 20 Inflicts twice the damage the user received from the last special hit it took.
payback dark physical 100 50 10 Power is doubled if the target has already moved this turn.
power swap psychic status - - 10 User swaps Attack and Special Attack changes with the target.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
psybeam psychic special 100 65 20 Has a 10% chance to confuse the target.
psychic psychic special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
psychic terrain psychic status - - 10 Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
psycho cut psychic physical 100 70 20 Has an increased chance for a critical hit.
psyshock psychic special 100 80 10 Inflicts damage based on the target's Defense, not Special Defense.
reflect psychic status - - 20 Reduces damage from physical attacks by half.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
round normal special 100 60 15 Has double power if it's used more than once per turn.
safeguard normal status - - 25 Protects the user's field from major status ailments and confusion for five turns.
shadow ball ghost special 100 80 15 Has a 20% chance to lower the target's Special Defense by one stage.
skill swap psychic status - - 10 User and target swap abilities.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
solar beam grass special 100 120 10 Requires a turn to charge before attacking.
stored power psychic special 100 20 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
struggle bug bug special 100 50 20 Has a 100% chance to lower the target's Special Attack by one stage.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
trick psychic status 100 - 10 User and target swap items.
trick room psychic status - - 5 For five turns, slower Pokémon will act before faster Pokémon.
u turn bug physical 100 70 20 User must switch out after attacking.
wonder room psychic status - - 10 All Pokémon's Defense and Special Defense are swapped for 5 turns.
zen headbutt psychic physical 90 80 15 Has a 20% chance to make the target flinch.