omanyte

Stats

HP:

35

Attack:

40

Defense:

100

Sp. attack:

90

Sp. defense:

55

Speed:

35

Name

Type

Damage class

Accuracy

Power

PP

Effect

ancient power rock special 100 60 5 Has a 10% chance to raise all of the user's stats by one stage.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
aurora beam ice special 100 65 20 Has a 10% chance to lower the target's Attack by one stage.
bide normal physical - - 10 User waits for two turns, then hits back for twice the damage it took.
bind normal physical 85 15 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
bite dark physical 100 60 25 Has a 30% chance to make the target flinch.
blizzard ice special 70 110 5 Has a 10% chance to freeze the target.
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
brine water special 100 65 10 Has double power against Pokémon that have less than half their max HP remaining.
bubble beam water special 100 65 20 Has a 10% chance to lower the target's Speed by one stage.
captivate normal status 100 - 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
constrict normal physical 100 10 35 Has a 10% chance to lower the target's Speed by one stage.
curse ghost status - - 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
dive water physical 100 80 10 User dives underwater, dodging all attacks, and hits next turn.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
double team normal status - - 15 Raises the user's evasion by one stage.
earth power ground special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
gyro ball steel physical 100 - 5 Power raises when the user has lower Speed, up to a maximum of 150.
hail ice status - - 10 Changes the weather to a hailstorm for five turns.
haze ice status - - 30 Resets all Pokémon's stats, accuracy, and evasion.
headbutt normal physical 100 70 15 Has a 30% chance to make the target flinch.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
horn attack normal physical 100 65 25 Inflicts regular damage with no additional effect.
hydro pump water special 80 110 5 Inflicts regular damage with no additional effect.
ice beam ice special 100 90 10 Has a 10% chance to freeze the target.
icy wind ice special 95 55 15 Has a 100% chance to lower the target's Speed by one stage.
iron defense steel status - - 15 Raises the user's Defense by two stages.
knock off dark physical 100 65 20 Target drops its held item.
leer normal status 100 - 30 Lowers the target's Defense by one stage.
meteor beam rock special 90 120 10 Inflicts regular damage with no additional effect.
mimic normal status - - 10 Copies the target's last used move.
mud shot ground special 95 55 15 Has a 100% chance to lower the target's Speed by one stage.
muddy water water special 85 90 10 Has a 30% chance to lower the target's accuracy by one stage.
natural gift normal physical 100 - 15 Power and type depend on the held berry.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
rage normal physical 100 20 20 If the user is hit after using this move, its Attack rises by one stage.
rain dance water status - - 5 Changes the weather to rain for five turns.
reflect psychic status - - 20 Reduces damage from physical attacks by half.
reflect type normal status - - 15 User becomes the target's type.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
rock blast rock physical 90 25 10 Hits 2-5 times in one turn.
rock polish rock status - - 20 Raises the user's Speed by two stages.
rock slide rock physical 90 75 10 Has a 30% chance to make the target flinch.
rock smash fighting physical 100 40 15 Has a 50% chance to lower the target's Defense by one stage.
rock throw rock physical 90 50 15 Inflicts regular damage with no additional effect.
rock tomb rock physical 95 60 15 Has a 100% chance to lower the target's Speed by one stage.
rollout rock physical 90 30 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
round normal special 100 60 15 Has double power if it's used more than once per turn.
sand attack ground status 100 - 15 Lowers the target's accuracy by one stage.
sandstorm rock status - - 10 Changes the weather to a sandstorm for five turns.
scald water special 100 80 15 Has a 30% chance to burn the target.
secret power normal physical 100 70 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
shell smash normal status - - 15 Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.
slam normal physical 75 80 20 Inflicts regular damage with no additional effect.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
smack down rock physical 100 50 15 Removes any immunity to Ground damage.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
spike cannon normal physical 100 20 15 Hits 2-5 times in one turn.
spikes ground status - - 20 Scatters Spikes, hurting opposing Pokémon that switch in.
stealth rock rock status - - 20 Causes damage when opposing Pokémon switch in.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
supersonic normal status 55 - 20 Confuses the target.
surf water special 100 90 15 Inflicts regular damage and can hit Dive users.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
thief dark physical 100 60 25 Takes the target's item.
tickle normal status 100 - 20 Lowers the target's Attack and Defense by one stage.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
toxic spikes poison status - - 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
water gun water special 100 40 25 Inflicts regular damage with no additional effect.
water pulse water special 100 60 20 Has a 20% chance to confuse the target.
waterfall water physical 100 80 15 Has a 20% chance to make the target flinch.
whirlpool water special 85 35 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
withdraw water status - - 40 Raises the user's Defense by one stage.
wring out normal special 100 - 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.