Name
Type
Damage class
Accuracy
Power
PP
Effect
counter
fighting
physical
100
-
20
Inflicts twice the damage the user received from the last physical hit it took.
encore
normal
status
100
-
5
Forces the target to repeat its last used move every turn for 2 to 6 turns.
energy ball
grass
special
100
90
10
Has a 10% chance to lower the target's Special Defense by one stage.
follow me
normal
status
-
-
20
Redirects the target's single-target effects to the user for this turn.
grass knot
grass
special
100
-
20
Inflicts more damage to heavier targets, with a maximum of 120 power.
grassy terrain
grass
status
-
-
10
For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
leaf storm
grass
special
90
130
5
Lowers the user's Special Attack by two stages after inflicting damage.
low kick
fighting
physical
100
-
20
Inflicts more damage to heavier targets, with a maximum of 120 power.
reversal
fighting
physical
100
-
15
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
sleep talk
normal
status
-
-
10
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
spiky shield
grass
status
-
-
10
Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.
substitute
normal
status
-
-
10
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
superpower
fighting
physical
100
120
5
Lowers the user's Attack and Defense by one stage after inflicting damage.