nihilego

Stats

HP:

109

Attack:

53

Defense:

47

Sp. attack:

127

Sp. defense:

131

Speed:

103

Name

Type

Damage class

Accuracy

Power

PP

Effect

acid poison special 100 40 30 Has a 10% chance to lower the target's Special Defense by one stage.
acid spray poison special 100 40 20 Lowers the target's Special Defense by two stages.
ally switch psychic status - - 15 User switches places with the friendly Pokémon opposite it.
bind normal physical 85 15 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
brutal swing dark physical 100 60 20 Inflicts regular damage with no additional effect.
charge beam electric special 90 50 10 Has a 70% chance to raise the user's Special Attack by one stage.
clear smog poison special - 50 15 Removes all of the target's stat modifiers.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
constrict normal physical 100 10 35 Has a 10% chance to lower the target's Speed by one stage.
corrosive gas poison status 100 - 40 Inflicts regular damage with no additional effect.
cross poison poison physical 100 70 20 Has an increased chance for a critical hit and a 10% chance to poison the target.
dazzling gleam fairy special 100 80 10 Inflicts regular damage with no additional effect.
double team normal status - - 15 Raises the user's evasion by one stage.
echoed voice normal special 100 40 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
foul play dark physical 100 95 15 Calculates damage with the target's attacking stat.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
grass knot grass special 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
guard split psychic status - - 10 Averages Defense and Special Defense with the target.
gunk shot poison physical 80 120 5 Has a 30% chance to poison the target.
head smash rock physical 80 150 5 User receives 1/2 the damage inflicted in recoil.
headbutt normal physical 100 70 15 Has a 30% chance to make the target flinch.
hex ghost special 100 65 10 Has double power if the target has a major status ailment.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
iron head steel physical 100 80 15 Has a 30% chance to make the target flinch.
knock off dark physical 100 65 20 Target drops its held item.
light screen psychic status - - 30 Reduces damage from special attacks by 50% for five turns.
magic coat psychic status - - 15 Reflects back the first effect move used on the user this turn.
meteor beam rock special 90 120 10 Inflicts regular damage with no additional effect.
mirror coat psychic special 100 - 20 Inflicts twice the damage the user received from the last special hit it took.
pain split normal status - - 20 Sets the user's and targets's HP to the average of their current HP.
poison jab poison physical 100 80 20 Has a 30% chance to poison the target.
pound normal physical 100 40 35 Inflicts regular damage with no additional effect.
power gem rock special 100 80 20 Inflicts regular damage with no additional effect.
power split psychic status - - 10 Averages Attack and Special Attack with the target.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
psychic psychic special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
psyshock psychic special 100 80 10 Inflicts damage based on the target's Defense, not Special Defense.
psywave psychic special 100 - 15 Inflicts damage between 50% and 150% of the user's level.
reflect psychic status - - 20 Reduces damage from physical attacks by half.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
rock slide rock physical 90 75 10 Has a 30% chance to make the target flinch.
rock tomb rock physical 95 60 15 Has a 100% chance to lower the target's Speed by one stage.
role play psychic status - - 10 Copies the target's ability.
round normal special 100 60 15 Has double power if it's used more than once per turn.
safeguard normal status - - 25 Protects the user's field from major status ailments and confusion for five turns.
sandstorm rock status - - 10 Changes the weather to a sandstorm for five turns.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
sludge bomb poison special 100 90 10 Has a 30% chance to poison the target.
sludge wave poison special 100 95 10 Has a 10% chance to poison the target.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
spite ghost status 100 - 10 Lowers the PP of the target's last used move by 4.
stealth rock rock status - - 20 Causes damage when opposing Pokémon switch in.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
telekinesis psychic status - - 15 Moves have 100% accuracy against the target for three turns.
thunder electric special 70 110 10 Has a 30% chance to paralyze the target.
thunder wave electric status 90 - 20 Paralyzes the target.
thunderbolt electric special 100 90 15 Has a 10% chance to paralyze the target.
tickle normal status 100 - 20 Lowers the target's Attack and Defense by one stage.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
toxic spikes poison status - - 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
trick room psychic status - - 5 For five turns, slower Pokémon will act before faster Pokémon.
venom drench poison status 100 - 20 Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.
venoshock poison special 100 65 10 Inflicts double damage if the target is Poisoned.
wonder room psychic status - - 10 All Pokémon's Defense and Special Defense are swapped for 5 turns.
worry seed grass status 100 - 10 Changes the target's ability to Insomnia.
wrap normal physical 90 15 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
zen headbutt psychic physical 90 80 15 Has a 20% chance to make the target flinch.