nickit

Stats

HP:

40

Attack:

28

Defense:

28

Sp. attack:

47

Sp. defense:

52

Speed:

50

Name

Type

Damage class

Accuracy

Power

PP

Effect

agility psychic status - - 30 Raises the user's Speed by two stages.
assurance dark physical 100 60 10 Power is doubled if the target has already received damage this turn.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
baton pass normal status - - 40 Allows the trainer to switch out the user and pass effects along to its replacement.
beat up dark physical 100 - 10 Hits once for every conscious Pokémon the trainer has.
dig ground physical 100 80 10 User digs underground, dodging all attacks, and hits next turn.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
fake tears dark status 100 - 20 Lowers the target's Special Defense by two stages.
foul play dark physical 100 95 15 Calculates damage with the target's attacking stat.
hone claws dark status - - 15 Raises the user's Attack and accuracy by one stage.
howl normal status - - 40 Raises the user's Attack by one stage.
knock off dark physical 100 65 20 Target drops its held item.
lash out dark physical 100 75 5 Inflicts regular damage with no additional effect.
mud shot ground special 95 55 15 Has a 100% chance to lower the target's Speed by one stage.
nasty plot dark status - - 20 Raises the user's Special Attack by two stages.
night slash dark physical 100 70 15 Has an increased chance for a critical hit.
play rough fairy physical 90 90 10 Has a 10% chance to lower the target's Attack by one stage.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
quick attack normal physical 100 40 30 Inflicts regular damage with no additional effect.
quick guard fighting status - - 15 Prevents any priority moves from hitting friendly Pokémon this turn.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
round normal special 100 60 15 Has double power if it's used more than once per turn.
screech normal status 85 - 40 Lowers the target's Defense by two stages.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snarl dark special 95 55 15 Has a 100% chance to lower the target's Special Attack by one stage.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sucker punch dark physical 100 70 5 Only works if the target is about to use a damaging move.
swift normal special - 60 20 Never misses.
tail slap normal physical 85 25 10 Hits 2-5 times in one turn.
tail whip normal status 100 - 30 Lowers the target's Defense by one stage.
taunt dark status 100 - 20 For the next few turns, the target can only use damaging moves.
thief dark physical 100 60 25 Takes the target's item.
torment dark status 100 - 15 Prevents the target from using the same move twice in a row.