Name
Type
Damage class
Accuracy
Power
PP
Effect
baton pass
normal
status
-
-
40
Allows the trainer to switch out the user and pass effects along to its replacement.
fake out
normal
physical
100
40
10
Can only be used as the first move after the user enters battle. Causes the target to flinch.
flatter
dark
status
100
-
15
Raises the target's Special Attack by one stage and confuses the target.
focus blast
fighting
special
70
120
5
Has a 10% chance to lower the target's Special Defense by one stage.
grass knot
grass
special
100
-
20
Inflicts more damage to heavier targets, with a maximum of 120 power.
parting shot
dark
status
100
-
20
Lowers all targets' Attack and Special Attack by one stage. Makes the user switch out.
psychic
psychic
special
100
90
10
Has a 10% chance to lower the target's Special Defense by one stage.
psychic terrain
psychic
status
-
-
10
Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
psyshock
psychic
special
100
80
10
Inflicts damage based on the target's Defense, not Special Defense.
shadow ball
ghost
special
100
80
15
Has a 20% chance to lower the target's Special Defense by one stage.
sleep talk
normal
status
-
-
10
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
stored power
psychic
special
100
20
10
Power is higher the more the user's stats have been raised, to a maximum of 31×.
substitute
normal
status
-
-
10
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
uproar
normal
special
100
90
10
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.