munkidori

Stats

HP:

88

Attack:

75

Defense:

66

Sp. attack:

130

Sp. defense:

90

Speed:

106

Name

Type

Damage class

Accuracy

Power

PP

Effect

acid spray poison special 100 40 20 Lowers the target's Special Defense by two stages.
baton pass normal status - - 40 Allows the trainer to switch out the user and pass effects along to its replacement.
calm mind psychic status - - 20 Raises the user's Special Attack and Special Defense by one stage.
clear smog poison special - 50 15 Removes all of the target's stat modifiers.
confuse ray ghost status 100 - 10 Confuses the target.
confusion psychic special 100 50 25 Has a 10% chance to confuse the target.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
fake out normal physical 100 40 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
flatter dark status 100 - 15 Raises the target's Special Attack by one stage and confuses the target.
fling dark physical 100 - 10 Throws held item at the target; power depends on the item.
focus blast fighting special 70 120 5 Has a 10% chance to lower the target's Special Defense by one stage.
future sight psychic special 100 120 10 Hits the target two turns later.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
grass knot grass special 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
gunk shot poison physical 80 120 5 Has a 30% chance to poison the target.
helping hand normal status - - 20 Ally's next move inflicts half more damage.
hex ghost special 100 65 10 Has double power if the target has a major status ailment.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
imprison psychic status - - 10 Prevents the target from using any moves that the user also knows.
lash out dark physical 100 75 5 Inflicts regular damage with no additional effect.
light screen psychic status - - 30 Reduces damage from special attacks by 50% for five turns.
metronome normal status - - 10 Randomly selects and uses any move in the game.
mud slap ground special 100 20 10 Has a 100% chance to lower the target's accuracy by one stage.
nasty plot dark status - - 20 Raises the user's Special Attack by two stages.
night shade ghost special 100 - 15 Inflicts damage equal to the user's level.
parting shot dark status 100 - 20 Lowers all targets' Attack and Special Attack by one stage. Makes the user switch out.
poison jab poison physical 100 80 20 Has a 30% chance to poison the target.
poltergeist ghost physical 90 110 5 Inflicts regular damage with no additional effect.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
psybeam psychic special 100 65 20 Has a 10% chance to confuse the target.
psych up normal status - - 10 Discards the user's stat changes and copies the target's.
psychic psychic special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
psychic noise psychic special 100 75 10 -
psychic terrain psychic status - - 10 Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
psyshock psychic special 100 80 10 Inflicts damage based on the target's Defense, not Special Defense.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
scratch normal physical 100 40 35 Inflicts regular damage with no additional effect.
shadow ball ghost special 100 80 15 Has a 20% chance to lower the target's Special Defense by one stage.
shadow claw ghost physical 100 70 15 Has an increased chance for a critical hit.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
sludge bomb poison special 100 90 10 Has a 30% chance to poison the target.
sludge wave poison special 100 95 10 Has a 10% chance to poison the target.
spite ghost status 100 - 10 Lowers the PP of the target's last used move by 4.
stored power psychic special 100 20 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
swift normal special - 60 20 Never misses.
taunt dark status 100 - 20 For the next few turns, the target can only use damaging moves.
tera blast normal special 100 80 10 -
thief dark physical 100 60 25 Takes the target's item.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
trailblaze grass physical 100 50 20 -
trick psychic status 100 - 10 User and target swap items.
u turn bug physical 100 70 20 User must switch out after attacking.
uproar normal special 100 90 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
venoshock poison special 100 65 10 Inflicts double damage if the target is Poisoned.