mimikyu

Stats

HP:

55

Attack:

90

Defense:

80

Sp. attack:

50

Sp. defense:

105

Speed:

96

Name

Type

Damage class

Accuracy

Power

PP

Effect

after you normal status - - 15 Makes the target act next this turn.
astonish ghost physical 100 30 15 Has a 30% chance to make the target flinch.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
baby doll eyes fairy status 100 - 30 Lowers the target's Attack by one stage.
beat up dark physical 100 - 10 Hits once for every conscious Pokémon the trainer has.
bulk up fighting status - - 20 Raises the user's Attack and Defense by one stage.
burning jealousy fire special 100 70 5 Inflicts regular damage with no additional effect.
charge beam electric special 90 50 10 Has a 70% chance to raise the user's Special Attack by one stage.
charm fairy status 100 - 20 Lowers the target's Attack by two stages.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
confuse ray ghost status 100 - 10 Confuses the target.
copycat normal status - - 20 Uses the target's last used move.
covet normal physical 100 60 25 Takes the target's item.
curse ghost status - - 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
dark pulse dark special 100 80 15 Has a 20% chance to make the target flinch.
dazzling gleam fairy special 100 80 10 Inflicts regular damage with no additional effect.
destiny bond ghost status - - 5 If the user faints this turn, the target automatically will, too.
double team normal status - - 15 Raises the user's evasion by one stage.
drain punch fighting physical 100 75 10 Drains half the damage inflicted to heal the user.
draining kiss fairy special 100 50 10 Drains 75% of the damage inflicted to heal the user.
dream eater psychic special 100 100 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
embargo dark status 100 - 15 Target cannot use held items.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
feint attack dark physical - 60 20 Never misses.
fling dark physical 100 - 10 Throws held item at the target; power depends on the item.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
giga drain grass special 100 75 10 Drains half the damage inflicted to heal the user.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
grudge ghost status - - 5 If the user faints this turn, the PP of the move that fainted it drops to 0.
hex ghost special 100 65 10 Has double power if the target has a major status ailment.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
hone claws dark status - - 15 Raises the user's Attack and accuracy by one stage.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
infestation bug special 100 20 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
last resort normal physical 100 140 5 Can only be used after all of the user's other moves have been used.
leech life bug physical 100 80 10 Drains half the damage inflicted to heal the user.
light screen psychic status - - 30 Reduces damage from special attacks by 50% for five turns.
magic room psychic status - - 10 Negates held items for five turns.
mimic normal status - - 10 Copies the target's last used move.
misty terrain fairy status - - 10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
night shade ghost special 100 - 15 Inflicts damage equal to the user's level.
nightmare ghost status 100 - 15 Target loses 1/4 its max HP every turn as long as it's asleep.
pain split normal status - - 20 Sets the user's and targets's HP to the average of their current HP.
payback dark physical 100 50 10 Power is doubled if the target has already moved this turn.
phantom force ghost physical 100 90 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
play rough fairy physical 90 90 10 Has a 10% chance to lower the target's Attack by one stage.
pounce bug physical 100 50 20 -
protect normal status - - 10 Prevents any moves from hitting the user this turn.
psych up normal status - - 10 Discards the user's stat changes and copies the target's.
psychic psychic special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
rain dance water status - - 5 Changes the weather to rain for five turns.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
round normal special 100 60 15 Has double power if it's used more than once per turn.
safeguard normal status - - 25 Protects the user's field from major status ailments and confusion for five turns.
scratch normal physical 100 40 35 Inflicts regular damage with no additional effect.
screech normal status 85 - 40 Lowers the target's Defense by two stages.
shadow ball ghost special 100 80 15 Has a 20% chance to lower the target's Special Defense by one stage.
shadow claw ghost physical 100 70 15 Has an increased chance for a critical hit.
shadow sneak ghost physical 100 40 30 Inflicts regular damage with no additional effect.
slash normal physical 100 70 20 Has an increased chance for a critical hit.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snatch dark status - - 10 Steals the target's move, if it's self-targeted.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
spite ghost status 100 - 10 Lowers the PP of the target's last used move by 4.
splash normal status - - 40 Does nothing.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
swords dance normal status - - 20 Raises the user's Attack by two stages.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
taunt dark status 100 - 20 For the next few turns, the target can only use damaging moves.
telekinesis psychic status - - 15 Moves have 100% accuracy against the target for three turns.
tera blast normal special 100 80 10 -
thief dark physical 100 60 25 Takes the target's item.
thunder electric special 70 110 10 Has a 30% chance to paralyze the target.
thunder wave electric status 90 - 20 Paralyzes the target.
thunderbolt electric special 100 90 15 Has a 10% chance to paralyze the target.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
trailblaze grass physical 100 50 20 -
trick psychic status 100 - 10 User and target swap items.
trick room psychic status - - 5 For five turns, slower Pokémon will act before faster Pokémon.
will o wisp fire status 85 - 15 Burns the target.
wood hammer grass physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
work up normal status - - 30 Raises the user's Attack and Special Attack by one stage each.
x scissor bug physical 100 80 15 Inflicts regular damage with no additional effect.