mienshao

Stats

HP:

65

Attack:

125

Defense:

60

Sp. attack:

95

Sp. defense:

60

Speed:

105

Name

Type

Damage class

Accuracy

Power

PP

Effect

acrobatics flying physical 100 55 15 Has double power if the user has no held item.
aerial ace flying physical - 60 20 Never misses.
agility psychic status - - 30 Raises the user's Speed by two stages.
ally switch psychic status - - 15 User switches places with the friendly Pokémon opposite it.
assurance dark physical 100 60 10 Power is doubled if the target has already received damage this turn.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
aura sphere fighting special - 80 20 Never misses.
baton pass normal status - - 40 Allows the trainer to switch out the user and pass effects along to its replacement.
blaze kick fire physical 90 85 10 Has an increased chance for a critical hit and a 10% chance to burn the target.
bounce flying physical 85 85 5 User bounces high into the air, dodging all attacks, and hits next turn.
brick break fighting physical 100 75 15 Destroys Reflect and Light Screen.
brutal swing dark physical 100 60 20 Inflicts regular damage with no additional effect.
bulk up fighting status - - 20 Raises the user's Attack and Defense by one stage.
calm mind psychic status - - 20 Raises the user's Special Attack and Special Defense by one stage.
close combat fighting physical 100 120 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
coaching fighting status - - 10 Inflicts regular damage with no additional effect.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
detect fighting status - - 5 Prevents any moves from hitting the user this turn.
dig ground physical 100 80 10 User digs underground, dodging all attacks, and hits next turn.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
double slap normal physical 85 15 10 Hits 2-5 times in one turn.
double team normal status - - 15 Raises the user's evasion by one stage.
drain punch fighting physical 100 75 10 Drains half the damage inflicted to heal the user.
dual chop dragon physical 90 40 15 Hits twice in one turn.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
fake out normal physical 100 40 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
feint normal physical 100 30 10 Hits through Protect and Detect.
fling dark physical 100 - 10 Throws held item at the target; power depends on the item.
focus blast fighting special 70 120 5 Has a 10% chance to lower the target's Special Defense by one stage.
focus energy normal status - - 30 Increases the user's chance to score a critical hit.
focus punch fighting physical 100 150 20 If the user takes damage before attacking, the attack is canceled.
force palm fighting physical 100 60 10 Has a 30% chance to paralyze the target.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
fury swipes normal physical 80 18 15 Hits 2-5 times in one turn.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
grass knot grass special 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
helping hand normal status - - 20 Ally's next move inflicts half more damage.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
high jump kick fighting physical 90 130 10 If the user misses, it takes half the damage it would have inflicted in recoil.
hone claws dark status - - 15 Raises the user's Attack and accuracy by one stage.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
ice spinner ice physical 100 80 15 -
jump kick fighting physical 95 100 10 If the user misses, it takes half the damage it would have inflicted in recoil.
knock off dark physical 100 65 20 Target drops its held item.
laser focus normal status - - 30 Guarantees a critical hit with the user's next move.
low kick fighting physical 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
low sweep fighting physical 100 65 20 Lowers the target's Speed by one stage.
meditate psychic status - - 40 Raises the user's Attack by one stage.
mega kick normal physical 75 120 5 Inflicts regular damage with no additional effect.
mega punch normal physical 85 80 20 Inflicts regular damage with no additional effect.
payback dark physical 100 50 10 Power is doubled if the target has already moved this turn.
poison jab poison physical 100 80 20 Has a 30% chance to poison the target.
pound normal physical 100 40 35 Inflicts regular damage with no additional effect.
power up punch fighting physical 100 40 20 Raises the user's Attack by one stage after inflicting damage.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
psych up normal status - - 10 Discards the user's stat changes and copies the target's.
quick guard fighting status - - 15 Prevents any priority moves from hitting friendly Pokémon this turn.
rain dance water status - - 5 Changes the weather to rain for five turns.
reflect psychic status - - 20 Reduces damage from physical attacks by half.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
retaliate normal physical 100 70 5 Has double power if a friendly Pokémon fainted last turn.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
revenge fighting physical 100 60 10 Inflicts double damage if the user takes damage before attacking this turn.
reversal fighting physical 100 - 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
rock slide rock physical 90 75 10 Has a 30% chance to make the target flinch.
rock smash fighting physical 100 40 15 Has a 50% chance to lower the target's Defense by one stage.
rock tomb rock physical 95 60 15 Has a 100% chance to lower the target's Speed by one stage.
role play psychic status - - 10 Copies the target's ability.
round normal special 100 60 15 Has double power if it's used more than once per turn.
secret power normal physical 100 70 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
stone edge rock physical 80 100 5 Has an increased chance for a critical hit.
strength normal physical 100 80 15 Inflicts regular damage with no additional effect.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
swift normal special - 60 20 Never misses.
swords dance normal status - - 20 Raises the user's Attack by two stages.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
taunt dark status 100 - 20 For the next few turns, the target can only use damaging moves.
tera blast normal special 100 80 10 -
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
trailblaze grass physical 100 50 20 -
triple axel ice physical 90 20 10 Inflicts regular damage with no additional effect.
u turn bug physical 100 70 20 User must switch out after attacking.
upper hand fighting physical 100 65 15 -
vacuum wave fighting special 100 40 30 Inflicts regular damage with no additional effect.
wide guard rock status - - 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
work up normal status - - 30 Raises the user's Attack and Special Attack by one stage each.