mesprit

Stats

HP:

80

Attack:

105

Defense:

105

Sp. attack:

105

Sp. defense:

105

Speed:

80

Name

Type

Damage class

Accuracy

Power

PP

Effect

acrobatics flying physical 100 55 15 Has double power if the user has no held item.
ally switch psychic status - - 15 User switches places with the friendly Pokémon opposite it.
baton pass normal status - - 40 Allows the trainer to switch out the user and pass effects along to its replacement.
blizzard ice special 70 110 5 Has a 10% chance to freeze the target.
calm mind psychic status - - 20 Raises the user's Special Attack and Special Defense by one stage.
charge beam electric special 90 50 10 Has a 70% chance to raise the user's Special Attack by one stage.
charm fairy status 100 - 20 Lowers the target's Attack by two stages.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
confuse ray ghost status 100 - 10 Confuses the target.
confusion psychic special 100 50 25 Has a 10% chance to confuse the target.
copycat normal status - - 20 Uses the target's last used move.
dazzling gleam fairy special 100 80 10 Inflicts regular damage with no additional effect.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
double team normal status - - 15 Raises the user's evasion by one stage.
drain punch fighting physical 100 75 10 Drains half the damage inflicted to heal the user.
draining kiss fairy special 100 50 10 Drains 75% of the damage inflicted to heal the user.
dream eater psychic special 100 100 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
encore normal status 100 - 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
energy ball grass special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
expanding force psychic special 100 80 10 Inflicts regular damage with no additional effect.
extrasensory psychic special 100 80 20 Has a 10% chance to make the target flinch.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
fire punch fire physical 100 75 15 Has a 10% chance to burn the target.
flash normal status 100 - 20 Lowers the target's accuracy by one stage.
flatter dark status 100 - 15 Raises the target's Special Attack by one stage and confuses the target.
fling dark physical 100 - 10 Throws held item at the target; power depends on the item.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
future sight psychic special 100 120 10 Hits the target two turns later.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
grass knot grass special 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
headbutt normal physical 100 70 15 Has a 30% chance to make the target flinch.
healing wish psychic status - - 10 User faints. Its replacement has its HP fully restored and any major status effect removed.
helping hand normal status - - 20 Ally's next move inflicts half more damage.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
ice beam ice special 100 90 10 Has a 10% chance to freeze the target.
ice punch ice physical 100 75 15 Has a 10% chance to freeze the target.
imprison psychic status - - 10 Prevents the target from using any moves that the user also knows.
iron tail steel physical 75 100 15 Has a 30% chance to lower the target's Defense by one stage.
knock off dark physical 100 65 20 Target drops its held item.
laser focus normal status - - 30 Guarantees a critical hit with the user's next move.
light screen psychic status - - 30 Reduces damage from special attacks by 50% for five turns.
lucky chant normal status - - 30 Prevents the target from scoring critical hits for five turns.
magic coat psychic status - - 15 Reflects back the first effect move used on the user this turn.
magic room psychic status - - 10 Negates held items for five turns.
metronome normal status - - 10 Randomly selects and uses any move in the game.
mud slap ground special 100 20 10 Has a 100% chance to lower the target's accuracy by one stage.
mystical power psychic special 90 70 10 -
nasty plot dark status - - 20 Raises the user's Special Attack by two stages.
natural gift normal physical 100 - 15 Power and type depend on the held berry.
pain split normal status - - 20 Sets the user's and targets's HP to the average of their current HP.
play rough fairy physical 90 90 10 Has a 10% chance to lower the target's Attack by one stage.
power up punch fighting physical 100 40 20 Raises the user's Attack by one stage after inflicting damage.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
psybeam psychic special 100 65 20 Has a 10% chance to confuse the target.
psych up normal status - - 10 Discards the user's stat changes and copies the target's.
psychic psychic special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
psychic noise psychic special 100 75 10 -
psycho cut psychic physical 100 70 20 Has an increased chance for a critical hit.
psyshock psychic special 100 80 10 Inflicts damage based on the target's Defense, not Special Defense.
rain dance water status - - 5 Changes the weather to rain for five turns.
recycle normal status - - 10 User recovers the item it last used up.
reflect psychic status - - 20 Reduces damage from physical attacks by half.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
role play psychic status - - 10 Copies the target's ability.
round normal special 100 60 15 Has double power if it's used more than once per turn.
safeguard normal status - - 25 Protects the user's field from major status ailments and confusion for five turns.
sandstorm rock status - - 10 Changes the weather to a sandstorm for five turns.
secret power normal physical 100 70 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
shadow ball ghost special 100 80 15 Has a 20% chance to lower the target's Special Defense by one stage.
shock wave electric special - 60 20 Never misses.
signal beam bug special 100 75 15 Has a 10% chance to confuse the target.
skill swap psychic status - - 10 User and target swap abilities.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
stealth rock rock status - - 20 Causes damage when opposing Pokémon switch in.
stored power psychic special 100 20 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
swift normal special - 60 20 Never misses.
telekinesis psychic status - - 15 Moves have 100% accuracy against the target for three turns.
tera blast normal special 100 80 10 -
thunder electric special 70 110 10 Has a 30% chance to paralyze the target.
thunder punch electric physical 100 75 15 Has a 10% chance to paralyze the target.
thunder wave electric status 90 - 20 Paralyzes the target.
thunderbolt electric special 100 90 15 Has a 10% chance to paralyze the target.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
tri attack normal special 100 80 10 Has a 20% chance to burn, freeze, or paralyze the target.
trick psychic status 100 - 10 User and target swap items.
trick room psychic status - - 5 For five turns, slower Pokémon will act before faster Pokémon.
u turn bug physical 100 70 20 User must switch out after attacking.
water pulse water special 100 60 20 Has a 20% chance to confuse the target.
wonder room psychic status - - 10 All Pokémon's Defense and Special Defense are swapped for 5 turns.
zen headbutt psychic physical 90 80 15 Has a 20% chance to make the target flinch.