meltan

Stats

HP:

46

Attack:

65

Defense:

65

Sp. attack:

55

Sp. defense:

35

Speed:

34

Name

Type

Damage class

Accuracy

Power

PP

Effect

acid armor poison status - - 20 Raises the user's Defense by two stages.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
flash cannon steel special 100 80 10 Has a 10% chance to lower the target's Special Defense by one stage.
gyro ball steel physical 100 - 5 Power raises when the user has lower Speed, up to a maximum of 150.
harden normal status - - 30 Raises the user's Defense by one stage.
headbutt normal physical 100 70 15 Has a 30% chance to make the target flinch.
iron defense steel status - - 15 Raises the user's Defense by two stages.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
round normal special 100 60 15 Has double power if it's used more than once per turn.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
steel beam steel special 95 140 5 Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
tail whip normal status 100 - 30 Lowers the target's Defense by one stage.
thunder shock electric special 100 40 30 Has a 10% chance to paralyze the target.
thunder wave electric status 90 - 20 Paralyzes the target.
thunderbolt electric special 100 90 15 Has a 10% chance to paralyze the target.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.