meloetta

Stats

HP:

100

Attack:

77

Defense:

77

Sp. attack:

128

Sp. defense:

128

Speed:

90

Name

Type

Damage class

Accuracy

Power

PP

Effect

acrobatics flying physical 100 55 15 Has double power if the user has no held item.
alluring voice fairy special 100 80 10 -
ally switch psychic status - - 15 User switches places with the friendly Pokémon opposite it.
baton pass normal status - - 40 Allows the trainer to switch out the user and pass effects along to its replacement.
brick break fighting physical 100 75 15 Destroys Reflect and Light Screen.
calm mind psychic status - - 20 Raises the user's Special Attack and Special Defense by one stage.
charge beam electric special 90 50 10 Has a 70% chance to raise the user's Special Attack by one stage.
charm fairy status 100 - 20 Lowers the target's Attack by two stages.
close combat fighting physical 100 120 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
coaching fighting status - - 10 Inflicts regular damage with no additional effect.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
confusion psychic special 100 50 25 Has a 10% chance to confuse the target.
covet normal physical 100 60 25 Takes the target's item.
dazzling gleam fairy special 100 80 10 Inflicts regular damage with no additional effect.
disarming voice fairy special - 40 15 Never misses.
double team normal status - - 15 Raises the user's evasion by one stage.
drain punch fighting physical 100 75 10 Drains half the damage inflicted to heal the user.
dream eater psychic special 100 100 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
dual chop dragon physical 90 40 15 Hits twice in one turn.
echoed voice normal special 100 40 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
embargo dark status 100 - 15 Target cannot use held items.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
energy ball grass special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
fake tears dark status 100 - 20 Lowers the target's Special Defense by two stages.
fire punch fire physical 100 75 15 Has a 10% chance to burn the target.
flash normal status 100 - 20 Lowers the target's accuracy by one stage.
fling dark physical 100 - 10 Throws held item at the target; power depends on the item.
focus blast fighting special 70 120 5 Has a 10% chance to lower the target's Special Defense by one stage.
focus punch fighting physical 100 150 20 If the user takes damage before attacking, the attack is canceled.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
grass knot grass special 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
gravity psychic status - - 5 Disables moves and immunities that involve flying or levitating for five turns.
heal bell normal status - - 5 Cures the entire party of major status effects.
helping hand normal status - - 20 Ally's next move inflicts half more damage.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
hone claws dark status - - 15 Raises the user's Attack and accuracy by one stage.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
hyper voice normal special 100 90 10 Inflicts regular damage with no additional effect.
ice punch ice physical 100 75 15 Has a 10% chance to freeze the target.
knock off dark physical 100 65 20 Target drops its held item.
laser focus normal status - - 30 Guarantees a critical hit with the user's next move.
last resort normal physical 100 140 5 Can only be used after all of the user's other moves have been used.
light screen psychic status - - 30 Reduces damage from special attacks by 50% for five turns.
low kick fighting physical 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
low sweep fighting physical 100 65 20 Lowers the target's Speed by one stage.
magic coat psychic status - - 15 Reflects back the first effect move used on the user this turn.
magic room psychic status - - 10 Negates held items for five turns.
metronome normal status - - 10 Randomly selects and uses any move in the game.
payback dark physical 100 50 10 Power is doubled if the target has already moved this turn.
perish song normal status - - 5 User and target both faint after three turns.
play rough fairy physical 90 90 10 Has a 10% chance to lower the target's Attack by one stage.
power up punch fighting physical 100 40 20 Raises the user's Attack by one stage after inflicting damage.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
psybeam psychic special 100 65 20 Has a 10% chance to confuse the target.
psych up normal status - - 10 Discards the user's stat changes and copies the target's.
psychic psychic special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
psyshock psychic special 100 80 10 Inflicts damage based on the target's Defense, not Special Defense.
quick attack normal physical 100 40 30 Inflicts regular damage with no additional effect.
rain dance water status - - 5 Changes the weather to rain for five turns.
recycle normal status - - 10 User recovers the item it last used up.
relic song normal special 100 75 10 Has a 10% chance to put the target to sleep.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
retaliate normal physical 100 70 5 Has double power if a friendly Pokémon fainted last turn.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
reversal fighting physical 100 - 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
rock smash fighting physical 100 40 15 Has a 50% chance to lower the target's Defense by one stage.
role play psychic status - - 10 Copies the target's ability.
round normal special 100 60 15 Has double power if it's used more than once per turn.
safeguard normal status - - 25 Protects the user's field from major status ailments and confusion for five turns.
secret power normal physical 100 70 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
shadow ball ghost special 100 80 15 Has a 20% chance to lower the target's Special Defense by one stage.
shadow claw ghost physical 100 70 15 Has an increased chance for a critical hit.
shock wave electric special - 60 20 Never misses.
signal beam bug special 100 75 15 Has a 10% chance to confuse the target.
sing normal status 55 - 15 Puts the target to sleep.
skill swap psychic status - - 10 User and target swap abilities.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snatch dark status - - 10 Steals the target's move, if it's self-targeted.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
stone edge rock physical 80 100 5 Has an increased chance for a critical hit.
strength normal physical 100 80 15 Inflicts regular damage with no additional effect.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
swift normal special - 60 20 Never misses.
swords dance normal status - - 20 Raises the user's Attack by two stages.
teeter dance normal status 100 - 20 Confuses the target.
telekinesis psychic status - - 15 Moves have 100% accuracy against the target for three turns.
tera blast normal special 100 80 10 -
thunder electric special 70 110 10 Has a 30% chance to paralyze the target.
thunder punch electric physical 100 75 15 Has a 10% chance to paralyze the target.
thunder wave electric status 90 - 20 Paralyzes the target.
thunderbolt electric special 100 90 15 Has a 10% chance to paralyze the target.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
trick psychic status 100 - 10 User and target swap items.
trick room psychic status - - 5 For five turns, slower Pokémon will act before faster Pokémon.
triple axel ice physical 90 20 10 Inflicts regular damage with no additional effect.
u turn bug physical 100 70 20 User must switch out after attacking.
uproar normal special 100 90 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
wake up slap fighting physical 100 70 10 If the target is asleep, has double power and wakes it up.
wonder room psychic status - - 10 All Pokémon's Defense and Special Defense are swapped for 5 turns.
work up normal status - - 30 Raises the user's Attack and Special Attack by one stage each.
zen headbutt psychic physical 90 80 15 Has a 20% chance to make the target flinch.