Name
Type
Damage class
Accuracy
Power
PP
Effect
assurance
dark
physical
100
60
10
Power is doubled if the target has already received damage this turn.
blaze kick
fire
physical
90
85
10
Has an increased chance for a critical hit and a 10% chance to burn the target.
bounce
flying
physical
85
85
5
User bounces high into the air, dodging all attacks, and hits next turn.
close combat
fighting
physical
100
120
5
Lowers the user's Defense and Special Defense by one stage after inflicting damage.
counter
fighting
physical
100
-
20
Inflicts twice the damage the user received from the last physical hit it took.
echoed voice
normal
special
100
40
15
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
focus blast
fighting
special
70
120
5
Has a 10% chance to lower the target's Special Defense by one stage.
focus punch
fighting
physical
100
150
20
If the user takes damage before attacking, the attack is canceled.
frustration
normal
physical
100
-
20
Power increases as happiness decreases, up to a maximum of 102.
grass knot
grass
special
100
-
20
Inflicts more damage to heavier targets, with a maximum of 120 power.
hidden power
normal
special
100
60
15
Power and type depend upon user's IVs. Power can range from 30 to 70.
jump kick
fighting
physical
95
100
10
If the user misses, it takes half the damage it would have inflicted in recoil.
last resort
normal
physical
100
140
5
Can only be used after all of the user's other moves have been used.
low kick
fighting
physical
100
-
20
Inflicts more damage to heavier targets, with a maximum of 120 power.
phantom force
ghost
physical
100
90
10
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
pursuit
dark
physical
100
40
20
Has double power against, and can hit, Pokémon attempting to switch out.
revenge
fighting
physical
100
60
10
Inflicts double damage if the user takes damage before attacking this turn.
reversal
fighting
physical
100
-
15
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
shadow ball
ghost
special
100
80
15
Has a 20% chance to lower the target's Special Defense by one stage.
sleep talk
normal
status
-
-
10
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore
normal
special
100
50
15
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
substitute
normal
status
-
-
10
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
superpower
fighting
physical
100
120
5
Lowers the user's Attack and Defense by one stage after inflicting damage.