maractus

Stats

HP:

75

Attack:

86

Defense:

67

Sp. attack:

106

Sp. defense:

67

Speed:

60

Name

Type

Damage class

Accuracy

Power

PP

Effect

absorb grass special 100 20 25 Drains half the damage inflicted to heal the user.
acupressure normal status - - 30 Raises one of a friendly Pokémon's stats at random by two stages.
aerial ace flying physical - 60 20 Never misses.
after you normal status - - 15 Makes the target act next this turn.
assurance dark physical 100 60 10 Power is doubled if the target has already received damage this turn.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
bounce flying physical 85 85 5 User bounces high into the air, dodging all attacks, and hits next turn.
bullet seed grass physical 100 25 30 Hits 2-5 times in one turn.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
cotton guard grass status - - 10 Raises the user's Defense by three stages.
cotton spore grass status 100 - 40 Lowers the target's Speed by two stages.
double team normal status - - 15 Raises the user's evasion by one stage.
drain punch fighting physical 100 75 10 Drains half the damage inflicted to heal the user.
endeavor normal physical 100 - 5 Lowers the target's HP to equal the user's.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
energy ball grass special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
giga drain grass special 100 75 10 Drains half the damage inflicted to heal the user.
grass knot grass special 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
grass whistle grass status 55 - 15 Puts the target to sleep.
grassy glide grass physical 100 55 20 Inflicts regular damage with no additional effect.
grassy terrain grass status - - 10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
growth normal status - - 20 Raises the user's Attack and Special Attack by one stage.
helping hand normal status - - 20 Ally's next move inflicts half more damage.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
hyper voice normal special 100 90 10 Inflicts regular damage with no additional effect.
ingrain grass status - - 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
knock off dark physical 100 65 20 Target drops its held item.
leaf storm grass special 90 130 5 Lowers the user's Special Attack by two stages after inflicting damage.
leech seed grass status 90 - 10 Seeds the target, stealing HP from it every turn.
mega drain grass special 100 40 15 Drains half the damage inflicted to heal the user.
nature power normal status - - 20 Uses a move which depends upon the terrain.
needle arm grass physical 100 60 15 Has a 30% chance to make the target flinch.
peck flying physical 100 35 35 Inflicts regular damage with no additional effect.
petal blizzard grass physical 100 90 15 Inflicts regular damage.
petal dance grass special 100 120 10 Hits every turn for 2-3 turns, then confuses the user.
pin missile bug physical 95 25 20 Hits 2-5 times in one turn.
poison jab poison physical 100 80 20 Has a 30% chance to poison the target.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
rain dance water status - - 5 Changes the weather to rain for five turns.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
round normal special 100 60 15 Has double power if it's used more than once per turn.
safeguard normal status - - 25 Protects the user's field from major status ailments and confusion for five turns.
screech normal status 85 - 40 Lowers the target's Defense by two stages.
secret power normal physical 100 70 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
seed bomb grass physical 100 80 15 Inflicts regular damage with no additional effect.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
solar beam grass special 100 120 10 Requires a turn to charge before attacking.
spikes ground status - - 20 Scatters Spikes, hurting opposing Pokémon that switch in.
spiky shield grass status - - 10 Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sucker punch dark physical 100 70 5 Only works if the target is about to use a damaging move.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
sweet scent normal status 100 - 20 Lowers the target's evasion by one stage.
synthesis grass status - - 5 Heals the user by half its max HP. Affected by weather.
throat chop dark physical 100 80 15 Prevents the target from using sound-based moves for two turns.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
uproar normal special 100 90 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
weather ball normal special 100 50 10 If there be weather, this move has doubled power and the weather's type.
wood hammer grass physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
worry seed grass status 100 - 10 Changes the target's ability to Insomnia.