malamar

Stats

HP:

86

Attack:

92

Defense:

88

Sp. attack:

68

Sp. defense:

75

Speed:

73

Name

Type

Damage class

Accuracy

Power

PP

Effect

acupressure normal status - - 30 Raises one of a friendly Pokémon's stats at random by two stages.
aerial ace flying physical - 60 20 Never misses.
ally switch psychic status - - 15 User switches places with the friendly Pokémon opposite it.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
baton pass normal status - - 40 Allows the trainer to switch out the user and pass effects along to its replacement.
bind normal physical 85 15 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
block normal status - - 5 Prevents the target from leaving battle.
brutal swing dark physical 100 60 20 Inflicts regular damage with no additional effect.
calm mind psychic status - - 20 Raises the user's Special Attack and Special Defense by one stage.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
constrict normal physical 100 10 35 Has a 10% chance to lower the target's Speed by one stage.
cut normal physical 95 50 30 Inflicts regular damage with no additional effect.
dark pulse dark special 100 80 15 Has a 20% chance to make the target flinch.
destiny bond ghost status - - 5 If the user faints this turn, the target automatically will, too.
disable normal status 100 - 20 Disables the target's last used move for 1-8 turns.
double team normal status - - 15 Raises the user's evasion by one stage.
embargo dark status 100 - 15 Target cannot use held items.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
expanding force psychic special 100 80 10 Inflicts regular damage with no additional effect.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
fake tears dark status 100 - 20 Lowers the target's Special Defense by two stages.
flamethrower fire special 100 90 15 Has a 10% chance to burn the target.
flash normal status 100 - 20 Lowers the target's accuracy by one stage.
fling dark physical 100 - 10 Throws held item at the target; power depends on the item.
foul play dark physical 100 95 15 Calculates damage with the target's attacking stat.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
future sight psychic special 100 120 10 Hits the target two turns later.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
gravity psychic status - - 5 Disables moves and immunities that involve flying or levitating for five turns.
guard swap psychic status - - 10 User swaps Defense and Special Defense changes with the target.
helping hand normal status - - 20 Ally's next move inflicts half more damage.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
hypnosis psychic status 60 - 20 Puts the target to sleep.
knock off dark physical 100 65 20 Target drops its held item.
lash out dark physical 100 75 5 Inflicts regular damage with no additional effect.
light screen psychic status - - 30 Reduces damage from special attacks by 50% for five turns.
liquidation water physical 100 85 10 Has a 20% chance to lower the target's Defense by one stage.
lunge bug physical 100 80 15 Lowers the target's Attack by one stage after inflicting damage.
nasty plot dark status - - 20 Raises the user's Special Attack by two stages.
night slash dark physical 100 70 15 Has an increased chance for a critical hit.
payback dark physical 100 50 10 Power is doubled if the target has already moved this turn.
peck flying physical 100 35 35 Inflicts regular damage with no additional effect.
pluck flying physical 100 60 20 If target has a berry, inflicts double damage and uses the berry.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
psybeam psychic special 100 65 20 Has a 10% chance to confuse the target.
psych up normal status - - 10 Discards the user's stat changes and copies the target's.
psychic psychic special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
psychic noise psychic special 100 75 10 -
psycho cut psychic physical 100 70 20 Has an increased chance for a critical hit.
psyshock psychic special 100 80 10 Inflicts damage based on the target's Defense, not Special Defense.
psywave psychic special 100 - 15 Inflicts damage between 50% and 150% of the user's level.
rain dance water status - - 5 Changes the weather to rain for five turns.
reflect psychic status - - 20 Reduces damage from physical attacks by half.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
retaliate normal physical 100 70 5 Has double power if a friendly Pokémon fainted last turn.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
reversal fighting physical 100 - 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
rock slide rock physical 90 75 10 Has a 30% chance to make the target flinch.
role play psychic status - - 10 Copies the target's ability.
round normal special 100 60 15 Has double power if it's used more than once per turn.
scary face normal status 100 - 10 Lowers the target's Speed by two stages.
secret power normal physical 100 70 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
signal beam bug special 100 75 15 Has a 10% chance to confuse the target.
skill swap psychic status - - 10 User and target swap abilities.
slash normal physical 100 70 20 Has an increased chance for a critical hit.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snatch dark status - - 10 Steals the target's move, if it's self-targeted.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
spite ghost status 100 - 10 Lowers the PP of the target's last used move by 4.
stored power psychic special 100 20 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
superpower fighting physical 100 120 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
swift normal special - 60 20 Never misses.
switcheroo dark status 100 - 10 User and target swap items.
tackle normal physical 100 40 35 Inflicts regular damage with no additional effect.
taunt dark status 100 - 20 For the next few turns, the target can only use damaging moves.
telekinesis psychic status - - 15 Moves have 100% accuracy against the target for three turns.
tera blast normal special 100 80 10 -
thief dark physical 100 60 25 Takes the target's item.
throat chop dark physical 100 80 15 Prevents the target from using sound-based moves for two turns.
thunderbolt electric special 100 90 15 Has a 10% chance to paralyze the target.
topsy turvy dark status - - 20 Inverts the target's stat modifiers.
torment dark status 100 - 15 Prevents the target from using the same move twice in a row.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
trailblaze grass physical 100 50 20 -
trick psychic status 100 - 10 User and target swap items.
trick room psychic status - - 5 For five turns, slower Pokémon will act before faster Pokémon.
wrap normal physical 90 15 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.