magearna

Stats

HP:

80

Attack:

95

Defense:

115

Sp. attack:

130

Sp. defense:

115

Speed:

65

Name

Type

Damage class

Accuracy

Power

PP

Effect

after you normal status - - 15 Makes the target act next this turn.
agility psychic status - - 30 Raises the user's Speed by two stages.
aura sphere fighting special - 80 20 Never misses.
aurora beam ice special 100 65 20 Has a 10% chance to lower the target's Attack by one stage.
baton pass normal status - - 40 Allows the trainer to switch out the user and pass effects along to its replacement.
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
brick break fighting physical 100 75 15 Destroys Reflect and Light Screen.
calm mind psychic status - - 20 Raises the user's Special Attack and Special Defense by one stage.
charge beam electric special 90 50 10 Has a 70% chance to raise the user's Special Attack by one stage.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
confuse ray ghost status 100 - 10 Confuses the target.
crafty shield fairy status - - 10 Protects all friendly Pokémon from non-damaging moves.
dazzling gleam fairy special 100 80 10 Inflicts regular damage with no additional effect.
defense curl normal status - - 40 Raises user's Defense by one stage.
disarming voice fairy special - 40 15 Never misses.
double team normal status - - 15 Raises the user's evasion by one stage.
draining kiss fairy special 100 50 10 Drains 75% of the damage inflicted to heal the user.
echoed voice normal special 100 40 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
eerie impulse electric status 100 - 15 Lowers the target's Special Attack by two stages.
electro ball electric special 100 - 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
electroweb electric special 95 55 15 Lowers the target's Speed by one stage.
embargo dark status 100 - 15 Target cannot use held items.
encore normal status 100 - 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
energy ball grass special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
explosion normal physical 100 250 5 User faints.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
false swipe normal physical 100 40 40 Cannot lower the target's HP below 1.
flash cannon steel special 100 80 10 Has a 10% chance to lower the target's Special Defense by one stage.
fleur cannon fairy special 90 130 5 Lowers the user's Special Attack by two stages after inflicting damage.
focus blast fighting special 70 120 5 Has a 10% chance to lower the target's Special Defense by one stage.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
gear up steel status - - 20 Raises the Attack and Special Attack of all friendly Pokémon with plus or minus by one stage.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
grass knot grass special 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
gravity psychic status - - 5 Disables moves and immunities that involve flying or levitating for five turns.
guard swap psychic status - - 10 User swaps Defense and Special Defense changes with the target.
gyro ball steel physical 100 - 5 Power raises when the user has lower Speed, up to a maximum of 150.
heal bell normal status - - 5 Cures the entire party of major status effects.
heart swap psychic status - - 10 User and target swap stat changes.
heavy slam steel physical 100 - 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
helping hand normal status - - 20 Ally's next move inflicts half more damage.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
ice beam ice special 100 90 10 Has a 10% chance to freeze the target.
ice spinner ice physical 100 80 15 -
imprison psychic status - - 10 Prevents the target from using any moves that the user also knows.
iron defense steel status - - 15 Raises the user's Defense by two stages.
iron head steel physical 100 80 15 Has a 30% chance to make the target flinch.
last resort normal physical 100 140 5 Can only be used after all of the user's other moves have been used.
light screen psychic status - - 30 Reduces damage from special attacks by 50% for five turns.
lock on normal status - - 5 Ensures that the user's next move will hit the target.
lucky chant normal status - - 30 Prevents the target from scoring critical hits for five turns.
magnet rise electric status - - 10 User is immune to Ground moves and effects for five turns.
magnetic flux electric status - - 20 Raises the Defense and Special Defense of all friendly Pokémon with plus or minus by one stage.
metal sound steel status 85 - 40 Lowers the target's Special Defense by two stages.
mind reader normal status - - 5 Ensures that the user's next move will hit the target.
mirror shot steel special 85 65 10 Has a 30% chance to lower the target's accuracy by one stage.
misty explosion fairy special 100 100 5 Inflicts regular damage with no additional effect.
misty terrain fairy status - - 10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
pain split normal status - - 20 Sets the user's and targets's HP to the average of their current HP.
play rough fairy physical 90 90 10 Has a 10% chance to lower the target's Attack by one stage.
power swap psychic status - - 10 User swaps Attack and Special Attack changes with the target.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
psybeam psychic special 100 65 20 Has a 10% chance to confuse the target.
psychic psychic special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
psyshock psychic special 100 80 10 Inflicts damage based on the target's Defense, not Special Defense.
reflect psychic status - - 20 Reduces damage from physical attacks by half.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
rollout rock physical 90 30 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
round normal special 100 60 15 Has double power if it's used more than once per turn.
self destruct normal physical 100 200 5 User faints.
shadow ball ghost special 100 80 15 Has a 20% chance to lower the target's Special Defense by one stage.
shift gear steel status - - 10 Raises the user's Attack by one stage and its Speed by two stages.
shock wave electric special - 60 20 Never misses.
signal beam bug special 100 75 15 Has a 10% chance to confuse the target.
skill swap psychic status - - 10 User and target swap abilities.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
snowscape ice status - 0 10 -
solar beam grass special 100 120 10 Requires a turn to charge before attacking.
sonic boom normal special 90 - 20 Inflicts 20 points of damage.
speed swap psychic status - - 10 Exchanges the user's Speed with the target's.
spikes ground status - - 20 Scatters Spikes, hurting opposing Pokémon that switch in.
steel beam steel special 95 140 5 Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
steel roller steel physical 100 130 5 Inflicts regular damage with no additional effect.
stored power psychic special 100 20 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
swift normal special - 60 20 Never misses.
synchronoise psychic special 100 120 10 Hits any Pokémon that shares a type with the user.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
tera blast normal special 100 80 10 -
thunder wave electric status 90 - 20 Paralyzes the target.
thunderbolt electric special 100 90 15 Has a 10% chance to paralyze the target.
tri attack normal special 100 80 10 Has a 20% chance to burn, freeze, or paralyze the target.
trick psychic status 100 - 10 User and target swap items.
trick room psychic status - - 5 For five turns, slower Pokémon will act before faster Pokémon.
trump card normal special - - 5 Power increases when this move has less PP, up to a maximum of 200.
volt switch electric special 100 70 20 User must switch out after attacking.
zap cannon electric special 50 120 5 Has a 100% chance to paralyze the target.
zen headbutt psychic physical 90 80 15 Has a 20% chance to make the target flinch.