Name
Type
Damage class
Accuracy
Power
PP
Effect
baton pass
normal
status
-
-
40
Allows the trainer to switch out the user and pass effects along to its replacement.
charge beam
electric
special
90
50
10
Has a 70% chance to raise the user's Special Attack by one stage.
echoed voice
normal
special
100
40
15
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
electro ball
electric
special
100
-
10
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
encore
normal
status
100
-
5
Forces the target to repeat its last used move every turn for 2 to 6 turns.
energy ball
grass
special
100
90
10
Has a 10% chance to lower the target's Special Defense by one stage.
flash cannon
steel
special
100
80
10
Has a 10% chance to lower the target's Special Defense by one stage.
fleur cannon
fairy
special
90
130
5
Lowers the user's Special Attack by two stages after inflicting damage.
focus blast
fighting
special
70
120
5
Has a 10% chance to lower the target's Special Defense by one stage.
frustration
normal
physical
100
-
20
Power increases as happiness decreases, up to a maximum of 102.
gear up
steel
status
-
-
20
Raises the Attack and Special Attack of all friendly Pokémon with plus or minus by one stage.
grass knot
grass
special
100
-
20
Inflicts more damage to heavier targets, with a maximum of 120 power.
gravity
psychic
status
-
-
5
Disables moves and immunities that involve flying or levitating for five turns.
gyro ball
steel
physical
100
-
5
Power raises when the user has lower Speed, up to a maximum of 150.
heavy slam
steel
physical
100
-
10
Power is higher when the user weighs more than the target, up to a maximum of 120.
hidden power
normal
special
100
60
15
Power and type depend upon user's IVs. Power can range from 30 to 70.
last resort
normal
physical
100
140
5
Can only be used after all of the user's other moves have been used.
magnetic flux
electric
status
-
-
20
Raises the Defense and Special Defense of all friendly Pokémon with plus or minus by one stage.
misty terrain
fairy
status
-
-
10
For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
pain split
normal
status
-
-
20
Sets the user's and targets's HP to the average of their current HP.
psychic
psychic
special
100
90
10
Has a 10% chance to lower the target's Special Defense by one stage.
psyshock
psychic
special
100
80
10
Inflicts damage based on the target's Defense, not Special Defense.
rollout
rock
physical
90
30
20
Power doubles every turn this move is used in succession after the first, resetting after five turns.
shadow ball
ghost
special
100
80
15
Has a 20% chance to lower the target's Special Defense by one stage.
sleep talk
normal
status
-
-
10
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore
normal
special
100
50
15
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
steel beam
steel
special
95
140
5
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
stored power
psychic
special
100
20
10
Power is higher the more the user's stats have been raised, to a maximum of 31×.
substitute
normal
status
-
-
10
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.