Name
Type
Damage class
Accuracy
Power
PP
Effect
assurance
dark
physical
100
60
10
Power is doubled if the target has already received damage this turn.
attract
normal
status
100
-
15
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
baton pass
normal
status
-
-
40
Allows the trainer to switch out the user and pass effects along to its replacement.
bounce
flying
physical
85
85
5
User bounces high into the air, dodging all attacks, and hits next turn.
captivate
normal
status
100
-
20
Lowers the target's Special Attack by two stages if it's the opposite gender.
charge beam
electric
special
90
50
10
Has a 70% chance to raise the user's Special Attack by one stage.
close combat
fighting
physical
100
120
5
Lowers the user's Defense and Special Defense by one stage after inflicting damage.
encore
normal
status
100
-
5
Forces the target to repeat its last used move every turn for 2 to 6 turns.
flatter
dark
status
100
-
15
Raises the target's Special Attack by one stage and confuses the target.
focus blast
fighting
special
70
120
5
Has a 10% chance to lower the target's Special Defense by one stage.
focus punch
fighting
physical
100
150
20
If the user takes damage before attacking, the attack is canceled.
foresight
normal
status
-
-
40
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
frustration
normal
physical
100
-
20
Power increases as happiness decreases, up to a maximum of 102.
fury cutter
bug
physical
95
40
20
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
grass knot
grass
special
100
-
20
Inflicts more damage to heavier targets, with a maximum of 120 power.
healing wish
psychic
status
-
-
10
User faints. Its replacement has its HP fully restored and any major status effect removed.
hidden power
normal
special
100
60
15
Power and type depend upon user's IVs. Power can range from 30 to 70.
high jump kick
fighting
physical
90
130
10
If the user misses, it takes half the damage it would have inflicted in recoil.
jump kick
fighting
physical
95
100
10
If the user misses, it takes half the damage it would have inflicted in recoil.
last resort
normal
physical
100
140
5
Can only be used after all of the user's other moves have been used.
low kick
fighting
physical
100
-
20
Inflicts more damage to heavier targets, with a maximum of 120 power.
mirror coat
psychic
special
100
-
20
Inflicts twice the damage the user received from the last special hit it took.
power up punch
fighting
physical
100
40
20
Raises the user's Attack by one stage after inflicting damage.
reversal
fighting
physical
100
-
15
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
rototiller
ground
status
-
-
10
Raises the Attack and Special Attack of all grass Pokémon in battle.
secret power
normal
physical
100
70
20
Has a 30% chance to inflict a status effect which depends upon the terrain.
shadow ball
ghost
special
100
80
15
Has a 20% chance to lower the target's Special Defense by one stage.
sleep talk
normal
status
-
-
10
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore
normal
special
100
50
15
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
substitute
normal
status
-
-
10
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
uproar
normal
special
100
90
10
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.