lilligant

Stats

HP:

70

Attack:

60

Defense:

75

Sp. attack:

110

Sp. defense:

75

Speed:

90

Name

Type

Damage class

Accuracy

Power

PP

Effect

absorb grass special 100 20 25 Drains half the damage inflicted to heal the user.
after you normal status - - 15 Makes the target act next this turn.
alluring voice fairy special 100 80 10 -
aromatherapy grass status - - 5 Cures the entire party of major status effects.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
bullet seed grass physical 100 25 30 Hits 2-5 times in one turn.
charm fairy status 100 - 20 Lowers the target's Attack by two stages.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
covet normal physical 100 60 25 Takes the target's item.
cut normal physical 95 50 30 Inflicts regular damage with no additional effect.
double team normal status - - 15 Raises the user's evasion by one stage.
dream eater psychic special 100 100 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
encore normal status 100 - 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
energy ball grass special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
entrainment normal status 100 - 15 Copies the user's ability onto the target.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
flash normal status 100 - 20 Lowers the target's accuracy by one stage.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
giga drain grass special 100 75 10 Drains half the damage inflicted to heal the user.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
grass knot grass special 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
grassy glide grass physical 100 55 20 Inflicts regular damage with no additional effect.
grassy terrain grass status - - 10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
growth normal status - - 20 Raises the user's Attack and Special Attack by one stage.
heal bell normal status - - 5 Cures the entire party of major status effects.
helping hand normal status - - 20 Ally's next move inflicts half more damage.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
laser focus normal status - - 30 Guarantees a critical hit with the user's next move.
leaf blade grass physical 100 90 15 Has an increased chance for a critical hit.
leaf storm grass special 90 130 5 Lowers the user's Special Attack by two stages after inflicting damage.
leech seed grass status 90 - 10 Seeds the target, stealing HP from it every turn.
light screen psychic status - - 30 Reduces damage from special attacks by 50% for five turns.
magical leaf grass special - 60 20 Never misses.
mega drain grass special 100 40 15 Drains half the damage inflicted to heal the user.
nature power normal status - - 20 Uses a move which depends upon the terrain.
petal blizzard grass physical 100 90 15 Inflicts regular damage.
petal dance grass special 100 120 10 Hits every turn for 2-3 turns, then confuses the user.
pollen puff bug special 100 90 15 Damages opponents, but heals allies for 50% of their max HP.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
psych up normal status - - 10 Discards the user's stat changes and copies the target's.
quiver dance bug status - - 20 Raises the user's Special Attack, Special Defense, and Speed by one stage each.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
role play psychic status - - 10 Copies the target's ability.
round normal special 100 60 15 Has double power if it's used more than once per turn.
safeguard normal status - - 25 Protects the user's field from major status ailments and confusion for five turns.
secret power normal physical 100 70 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
seed bomb grass physical 100 80 15 Inflicts regular damage with no additional effect.
sleep powder grass status 75 - 15 Puts the target to sleep.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
solar beam grass special 100 120 10 Requires a turn to charge before attacking.
solar blade grass physical 100 125 10 Requires a turn to charge before attacking.
stun spore grass status 75 - 30 Paralyzes the target.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
swords dance normal status - - 20 Raises the user's Attack by two stages.
synthesis grass status - - 5 Heals the user by half its max HP. Affected by weather.
teeter dance normal status 100 - 20 Confuses the target.
tera blast normal special 100 80 10 -
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
trailblaze grass physical 100 50 20 -
weather ball normal special 100 50 10 If there be weather, this move has doubled power and the weather's type.
worry seed grass status 100 - 10 Changes the target's ability to Insomnia.