lileep

Stats

HP:

66

Attack:

41

Defense:

77

Sp. attack:

61

Sp. defense:

87

Speed:

23

Name

Type

Damage class

Accuracy

Power

PP

Effect

acid poison special 100 40 30 Has a 10% chance to lower the target's Special Defense by one stage.
amnesia psychic status - - 20 Raises the user's Special Defense by two stages.
ancient power rock special 100 60 5 Has a 10% chance to raise all of the user's stats by one stage.
astonish ghost physical 100 30 15 Has a 30% chance to make the target flinch.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
barrier psychic status - - 20 Raises the user's Defense by two stages.
bind normal physical 85 15 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
brine water special 100 65 10 Has double power against Pokémon that have less than half their max HP remaining.
bullet seed grass physical 100 25 30 Hits 2-5 times in one turn.
captivate normal status 100 - 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
confuse ray ghost status 100 - 10 Confuses the target.
constrict normal physical 100 10 35 Has a 10% chance to lower the target's Speed by one stage.
curse ghost status - - 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
double team normal status - - 15 Raises the user's evasion by one stage.
earth power ground special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
energy ball grass special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
flash normal status 100 - 20 Lowers the target's accuracy by one stage.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
gastro acid poison status 100 - 10 Nullifies target's ability until it leaves battle.
giga drain grass special 100 75 10 Drains half the damage inflicted to heal the user.
grass knot grass special 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
infestation bug special 100 20 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
ingrain grass status - - 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
mega drain grass special 100 40 15 Drains half the damage inflicted to heal the user.
meteor beam rock special 90 120 10 Inflicts regular damage with no additional effect.
mimic normal status - - 10 Copies the target's last used move.
mirror coat psychic special 100 - 20 Inflicts twice the damage the user received from the last special hit it took.
mud shot ground special 95 55 15 Has a 100% chance to lower the target's Speed by one stage.
mud slap ground special 100 20 10 Has a 100% chance to lower the target's accuracy by one stage.
natural gift normal physical 100 - 15 Power and type depend on the held berry.
pain split normal status - - 20 Sets the user's and targets's HP to the average of their current HP.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
psych up normal status - - 10 Discards the user's stat changes and copies the target's.
recover normal status - - 5 Heals the user by half its max HP.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
rock blast rock physical 90 25 10 Hits 2-5 times in one turn.
rock polish rock status - - 20 Raises the user's Speed by two stages.
rock slide rock physical 90 75 10 Has a 30% chance to make the target flinch.
rock tomb rock physical 95 60 15 Has a 100% chance to lower the target's Speed by one stage.
round normal special 100 60 15 Has double power if it's used more than once per turn.
sandstorm rock status - - 10 Changes the weather to a sandstorm for five turns.
secret power normal physical 100 70 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
seed bomb grass physical 100 80 15 Inflicts regular damage with no additional effect.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
sludge bomb poison special 100 90 10 Has a 30% chance to poison the target.
smack down rock physical 100 50 15 Removes any immunity to Ground damage.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
solar beam grass special 100 120 10 Requires a turn to charge before attacking.
spit up normal special 100 - 10 Power is 100 times the amount of energy Stockpiled.
stealth rock rock status - - 20 Causes damage when opposing Pokémon switch in.
stockpile normal status - - 20 Stores energy up to three times for use with Spit Up and Swallow.
string shot bug status 95 - 40 Lowers the target's Speed by two stages.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
swallow normal status - - 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
swords dance normal status - - 20 Raises the user's Attack by two stages.
synthesis grass status - - 5 Heals the user by half its max HP. Affected by weather.
tickle normal status 100 - 20 Lowers the target's Attack and Defense by one stage.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
worry seed grass status 100 - 10 Changes the target's ability to Insomnia.
wrap normal physical 90 15 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
wring out normal special 100 - 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.