Name
Type
Damage class
Accuracy
Power
PP
Effect
assurance
dark
physical
100
60
10
Power is doubled if the target has already received damage this turn.
attract
normal
status
100
-
15
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
baton pass
normal
status
-
-
40
Allows the trainer to switch out the user and pass effects along to its replacement.
dream eater
psychic
special
100
100
15
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
echoed voice
normal
special
100
40
15
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
encore
normal
status
100
-
5
Forces the target to repeat its last used move every turn for 2 to 6 turns.
fake out
normal
physical
100
40
10
Can only be used as the first move after the user enters battle. Causes the target to flinch.
frustration
normal
physical
100
-
20
Power increases as happiness decreases, up to a maximum of 102.
grass knot
grass
special
100
-
20
Inflicts more damage to heavier targets, with a maximum of 120 power.
hidden power
normal
special
100
60
15
Power and type depend upon user's IVs. Power can range from 30 to 70.
pursuit
dark
physical
100
40
20
Has double power against, and can hit, Pokémon attempting to switch out.
secret power
normal
physical
100
70
20
Has a 30% chance to inflict a status effect which depends upon the terrain.
shadow ball
ghost
special
100
80
15
Has a 20% chance to lower the target's Special Defense by one stage.
sleep talk
normal
status
-
-
10
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore
normal
special
100
50
15
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
substitute
normal
status
-
-
10
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.