lickilicky

Stats

HP:

110

Attack:

85

Defense:

95

Sp. attack:

80

Sp. defense:

95

Speed:

50

Name

Type

Damage class

Accuracy

Power

PP

Effect

amnesia psychic status - - 20 Raises the user's Special Defense by two stages.
aqua tail water physical 90 90 10 Inflicts regular damage with no additional effect.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
belly drum normal status - - 10 User pays half its max HP to max out its Attack.
bind normal physical 85 15 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
blizzard ice special 70 110 5 Has a 10% chance to freeze the target.
block normal status - - 5 Prevents the target from leaving battle.
body press fighting physical 100 80 10 -
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
brick break fighting physical 100 75 15 Destroys Reflect and Light Screen.
brutal swing dark physical 100 60 20 Inflicts regular damage with no additional effect.
bulldoze ground physical 100 60 20 Has a 100% chance to lower the target's Speed by one stage.
captivate normal status 100 - 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
chip away normal physical 100 70 20 Ignores the target's stat modifiers.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
cut normal physical 95 50 30 Inflicts regular damage with no additional effect.
defense curl normal status - - 40 Raises user's Defense by one stage.
dig ground physical 100 80 10 User digs underground, dodging all attacks, and hits next turn.
disable normal status 100 - 20 Disables the target's last used move for 1-8 turns.
double team normal status - - 15 Raises the user's evasion by one stage.
dragon tail dragon physical 90 60 10 Ends wild battles. Forces trainers to switch Pokémon.
dream eater psychic special 100 100 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
earthquake ground physical 100 100 10 Inflicts regular damage and can hit Dig users.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
explosion normal physical 100 250 5 User faints.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
fire blast fire special 85 110 5 Has a 10% chance to burn the target.
fire punch fire physical 100 75 15 Has a 10% chance to burn the target.
flamethrower fire special 100 90 15 Has a 10% chance to burn the target.
fling dark physical 100 - 10 Throws held item at the target; power depends on the item.
focus blast fighting special 70 120 5 Has a 10% chance to lower the target's Special Defense by one stage.
focus punch fighting physical 100 150 20 If the user takes damage before attacking, the attack is canceled.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
gyro ball steel physical 100 - 5 Power raises when the user has lower Speed, up to a maximum of 150.
headbutt normal physical 100 70 15 Has a 30% chance to make the target flinch.
helping hand normal status - - 20 Ally's next move inflicts half more damage.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
hydro pump water special 80 110 5 Inflicts regular damage with no additional effect.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
ice beam ice special 100 90 10 Has a 10% chance to freeze the target.
ice punch ice physical 100 75 15 Has a 10% chance to freeze the target.
icy wind ice special 95 55 15 Has a 100% chance to lower the target's Speed by one stage.
incinerate fire special 100 60 15 Destroys the target's held berry.
iron tail steel physical 75 100 15 Has a 30% chance to lower the target's Defense by one stage.
knock off dark physical 100 65 20 Target drops its held item.
lick ghost physical 100 30 30 Has a 30% chance to paralyze the target.
me first normal status - - 20 Uses the target's move against it before it attacks, with power increased by half.
mega kick normal physical 75 120 5 Inflicts regular damage with no additional effect.
mega punch normal physical 85 80 20 Inflicts regular damage with no additional effect.
mud slap ground special 100 20 10 Has a 100% chance to lower the target's accuracy by one stage.
muddy water water special 85 90 10 Has a 30% chance to lower the target's accuracy by one stage.
natural gift normal physical 100 - 15 Power and type depend on the held berry.
power up punch fighting physical 100 40 20 Raises the user's Attack by one stage after inflicting damage.
power whip grass physical 85 120 10 Inflicts regular damage with no additional effect.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
psych up normal status - - 10 Discards the user's stat changes and copies the target's.
rain dance water status - - 5 Changes the weather to rain for five turns.
refresh normal status - - 20 Cleanses the user of a burn, paralysis, or poison.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
retaliate normal physical 100 70 5 Has double power if a friendly Pokémon fainted last turn.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
rock climb normal physical 85 90 20 Has a 20% chance to confuse the target.
rock slide rock physical 90 75 10 Has a 30% chance to make the target flinch.
rock smash fighting physical 100 40 15 Has a 50% chance to lower the target's Defense by one stage.
rock tomb rock physical 95 60 15 Has a 100% chance to lower the target's Speed by one stage.
rollout rock physical 90 30 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
round normal special 100 60 15 Has double power if it's used more than once per turn.
sandstorm rock status - - 10 Changes the weather to a sandstorm for five turns.
screech normal status 85 - 40 Lowers the target's Defense by two stages.
secret power normal physical 100 70 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
self destruct normal physical 100 200 5 User faints.
shadow ball ghost special 100 80 15 Has a 20% chance to lower the target's Special Defense by one stage.
shock wave electric special - 60 20 Never misses.
slam normal physical 75 80 20 Inflicts regular damage with no additional effect.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
solar beam grass special 100 120 10 Requires a turn to charge before attacking.
steel roller steel physical 100 130 5 Inflicts regular damage with no additional effect.
stomp normal physical 100 65 20 Has a 30% chance to make the target flinch.
stomping tantrum ground physical 100 75 10 Has double power if the user's last move failed.
strength normal physical 100 80 15 Inflicts regular damage with no additional effect.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
supersonic normal status 55 - 20 Confuses the target.
surf water special 100 90 15 Inflicts regular damage and can hit Dive users.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
swords dance normal status - - 20 Raises the user's Attack by two stages.
terrain pulse normal special 100 50 10 Inflicts regular damage with no additional effect.
thief dark physical 100 60 25 Takes the target's item.
thunder electric special 70 110 10 Has a 30% chance to paralyze the target.
thunder punch electric physical 100 75 15 Has a 10% chance to paralyze the target.
thunderbolt electric special 100 90 15 Has a 10% chance to paralyze the target.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
water pulse water special 100 60 20 Has a 20% chance to confuse the target.
whirlpool water special 85 35 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
work up normal status - - 30 Raises the user's Attack and Special Attack by one stage each.
wrap normal physical 90 15 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
wring out normal special 100 - 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
zen headbutt psychic physical 90 80 15 Has a 20% chance to make the target flinch.