ledyba

Stats

HP:

40

Attack:

20

Defense:

30

Sp. attack:

40

Sp. defense:

80

Speed:

55

Name

Type

Damage class

Accuracy

Power

PP

Effect

acrobatics flying physical 100 55 15 Has double power if the user has no held item.
aerial ace flying physical - 60 20 Never misses.
agility psychic status - - 30 Raises the user's Speed by two stages.
air cutter flying special 95 60 25 Has an increased chance for a critical hit.
air slash flying special 95 75 15 Has a 30% chance to make the target flinch.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
baton pass normal status - - 40 Allows the trainer to switch out the user and pass effects along to its replacement.
bide normal physical - - 10 User waits for two turns, then hits back for twice the damage it took.
brick break fighting physical 100 75 15 Destroys Reflect and Light Screen.
bug bite bug physical 100 60 20 If target has a berry, inflicts double damage and uses the berry.
bug buzz bug special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
captivate normal status 100 - 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
comet punch normal physical 85 18 15 Hits 2-5 times in one turn.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
counter fighting physical 100 - 20 Inflicts twice the damage the user received from the last physical hit it took.
curse ghost status - - 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
dig ground physical 100 80 10 User digs underground, dodging all attacks, and hits next turn.
dizzy punch normal physical 100 70 10 Has a 20% chance to confuse the target.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
double team normal status - - 15 Raises the user's evasion by one stage.
drain punch fighting physical 100 75 10 Drains half the damage inflicted to heal the user.
dynamic punch fighting physical 50 100 5 Has a 100% chance to confuse the target.
encore normal status 100 - 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
flash normal status 100 - 20 Lowers the target's accuracy by one stage.
fling dark physical 100 - 10 Throws held item at the target; power depends on the item.
focus punch fighting physical 100 150 20 If the user takes damage before attacking, the attack is canceled.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
giga drain grass special 100 75 10 Drains half the damage inflicted to heal the user.
headbutt normal physical 100 70 15 Has a 30% chance to make the target flinch.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
ice punch ice physical 100 75 15 Has a 10% chance to freeze the target.
infestation bug special 100 20 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
knock off dark physical 100 65 20 Target drops its held item.
light screen psychic status - - 30 Reduces damage from special attacks by 50% for five turns.
mach punch fighting physical 100 40 30 Inflicts regular damage with no additional effect.
mega punch normal physical 85 80 20 Inflicts regular damage with no additional effect.
mimic normal status - - 10 Copies the target's last used move.
natural gift normal physical 100 - 15 Power and type depend on the held berry.
ominous wind ghost special 100 60 5 Has a 10% chance to raise all of the user's stats by one stage.
power up punch fighting physical 100 40 20 Raises the user's Attack by one stage after inflicting damage.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
psybeam psychic special 100 65 20 Has a 10% chance to confuse the target.
reflect psychic status - - 20 Reduces damage from physical attacks by half.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
rollout rock physical 90 30 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
roost flying status - - 5 Heals the user by half its max HP.
round normal special 100 60 15 Has double power if it's used more than once per turn.
safeguard normal status - - 25 Protects the user's field from major status ailments and confusion for five turns.
screech normal status 85 - 40 Lowers the target's Defense by two stages.
secret power normal physical 100 70 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
silver wind bug special 100 60 5 Has a 10% chance to raise all of the user's stats by one stage.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
solar beam grass special 100 120 10 Requires a turn to charge before attacking.
string shot bug status 95 - 40 Lowers the target's Speed by two stages.
struggle bug bug special 100 50 20 Has a 100% chance to lower the target's Special Attack by one stage.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
supersonic normal status 55 - 20 Confuses the target.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
sweet scent normal status 100 - 20 Lowers the target's evasion by one stage.
swift normal special - 60 20 Never misses.
swords dance normal status - - 20 Raises the user's Attack by two stages.
tackle normal physical 100 40 35 Inflicts regular damage with no additional effect.
tailwind flying status - - 15 For three turns, friendly Pokémon have doubled Speed.
thief dark physical 100 60 25 Takes the target's item.
thunder punch electric physical 100 75 15 Has a 10% chance to paralyze the target.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
u turn bug physical 100 70 20 User must switch out after attacking.
uproar normal special 100 90 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.