iron-treads

Stats

HP:

90

Attack:

112

Defense:

120

Sp. attack:

72

Sp. defense:

70

Speed:

106

Name

Type

Damage class

Accuracy

Power

PP

Effect

body press fighting physical 100 80 10 -
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
bulldoze ground physical 100 60 20 Has a 100% chance to lower the target's Speed by one stage.
defense curl normal status - - 40 Raises user's Defense by one stage.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
earth power ground special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
earthquake ground physical 100 100 10 Inflicts regular damage and can hit Dig users.
electric terrain electric status - - 10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
electro ball electric special 100 - 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
endeavor normal physical 100 - 5 Lowers the target's HP to equal the user's.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
flash cannon steel special 100 80 10 Has a 10% chance to lower the target's Special Defense by one stage.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
gyro ball steel physical 100 - 5 Power raises when the user has lower Speed, up to a maximum of 150.
hard press steel physical 100 0 10 -
heavy slam steel physical 100 - 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
high horsepower ground physical 95 95 10 Inflicts regular damage with no additional effect.
horn attack normal physical 100 65 25 Inflicts regular damage with no additional effect.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
ice fang ice physical 95 65 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
ice spinner ice physical 100 80 15 -
iron defense steel status - - 15 Raises the user's Defense by two stages.
iron head steel physical 100 80 15 Has a 30% chance to make the target flinch.
knock off dark physical 100 65 20 Target drops its held item.
megahorn bug physical 85 120 10 Inflicts regular damage with no additional effect.
metal sound steel status 85 - 40 Lowers the target's Special Defense by two stages.
mud shot ground special 95 55 15 Has a 100% chance to lower the target's Speed by one stage.
mud slap ground special 100 20 10 Has a 100% chance to lower the target's accuracy by one stage.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
rapid spin normal physical 100 50 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
rock slide rock physical 90 75 10 Has a 30% chance to make the target flinch.
rock tomb rock physical 95 60 15 Has a 100% chance to lower the target's Speed by one stage.
rollout rock physical 90 30 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
sandstorm rock status - - 10 Changes the weather to a sandstorm for five turns.
scary face normal status 100 - 10 Lowers the target's Speed by two stages.
smart strike steel physical - 70 10 Never misses.
stealth rock rock status - - 20 Causes damage when opposing Pokémon switch in.
steel beam steel special 95 140 5 Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
steel roller steel physical 100 130 5 Inflicts regular damage with no additional effect.
stomping tantrum ground physical 100 75 10 Has double power if the user's last move failed.
stone edge rock physical 80 100 5 Has an increased chance for a critical hit.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
supercell slam electric physical 95 100 15 -
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
tera blast normal special 100 80 10 -
thunder electric special 70 110 10 Has a 30% chance to paralyze the target.
thunder fang electric physical 95 65 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
volt switch electric special 100 70 20 User must switch out after attacking.
wild charge electric physical 100 90 15 User receives 1/4 the damage it inflicts in recoil.
zen headbutt psychic physical 90 80 15 Has a 20% chance to make the target flinch.