Name
Type
Damage class
Accuracy
Power
PP
Effect
breaking swipe
dragon
physical
100
60
15
Lowers the target's Attack by one stage after inflicting damage.
charge
electric
status
-
-
20
Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
charge beam
electric
special
90
50
10
Has a 70% chance to raise the user's Special Attack by one stage.
curse
ghost
status
-
-
10
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
earth power
ground
special
100
90
10
Has a 10% chance to lower the target's Special Defense by one stage.
electric terrain
electric
status
-
-
10
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
electro ball
electric
special
100
-
10
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
fire fang
fire
physical
95
65
15
Has a 10% chance to burn the target and a 10% chance to make the target flinch.
focus blast
fighting
special
70
120
5
Has a 10% chance to lower the target's Special Defense by one stage.
heavy slam
steel
physical
100
-
10
Power is higher when the user weighs more than the target, up to a maximum of 120.
ice fang
ice
physical
95
65
15
Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
low kick
fighting
physical
100
-
20
Inflicts more damage to heavier targets, with a maximum of 120 power.
sand tomb
ground
physical
85
35
15
Prevents the target from fleeing and inflicts damage for 2-5 turns.
substitute
normal
status
-
-
10
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
thunder fang
electric
physical
95
65
15
Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.