iron-moth

Stats

HP:

80

Attack:

70

Defense:

60

Sp. attack:

140

Sp. defense:

110

Speed:

110

Name

Type

Damage class

Accuracy

Power

PP

Effect

acid spray poison special 100 40 20 Lowers the target's Special Defense by two stages.
acrobatics flying physical 100 55 15 Has double power if the user has no held item.
agility psychic status - - 30 Raises the user's Speed by two stages.
air slash flying special 95 75 15 Has a 30% chance to make the target flinch.
bug buzz bug special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
charge beam electric special 90 50 10 Has a 70% chance to raise the user's Special Attack by one stage.
confuse ray ghost status 100 - 10 Confuses the target.
dazzling gleam fairy special 100 80 10 Inflicts regular damage with no additional effect.
discharge electric special 100 80 15 Has a 30% chance to paralyze the target.
electric terrain electric status - - 10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
ember fire special 100 40 25 Has a 10% chance to burn the target.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
energy ball grass special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
fiery dance fire special 100 80 10 Has a 50% chance to raise the user's Special Attack by one stage.
fire blast fire special 85 110 5 Has a 10% chance to burn the target.
fire spin fire special 85 35 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
flame charge fire physical 100 50 20 Inflicts regular damage. Raises the user's Speed by one stage.
flamethrower fire special 100 90 15 Has a 10% chance to burn the target.
flare blitz fire physical 100 120 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
flash cannon steel special 100 80 10 Has a 10% chance to lower the target's Special Defense by one stage.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
gust flying special 100 40 35 Inflicts regular damage and can hit Pokémon in the air.
heat wave fire special 90 95 10 Has a 10% chance to burn the target.
helping hand normal status - - 20 Ally's next move inflicts half more damage.
hurricane flying special 70 110 10 Has a 30% chance to confuse the target.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
light screen psychic status - - 30 Reduces damage from special attacks by 50% for five turns.
lunge bug physical 100 80 15 Lowers the target's Attack by one stage after inflicting damage.
metal sound steel status 85 - 40 Lowers the target's Special Defense by two stages.
meteor beam rock special 90 120 10 Inflicts regular damage with no additional effect.
morning sun normal status - - 5 Heals the user by half its max HP. Affected by weather.
overheat fire special 90 130 5 Lowers the user's Special Attack by two stages after inflicting damage.
pounce bug physical 100 50 20 -
protect normal status - - 10 Prevents any moves from hitting the user this turn.
psychic psychic special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
screech normal status 85 - 40 Lowers the target's Defense by two stages.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
sludge wave poison special 100 95 10 Has a 10% chance to poison the target.
solar beam grass special 100 120 10 Requires a turn to charge before attacking.
struggle bug bug special 100 50 20 Has a 100% chance to lower the target's Special Attack by one stage.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
swift normal special - 60 20 Never misses.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
tera blast normal special 100 80 10 -
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
toxic spikes poison status - - 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
u turn bug physical 100 70 20 User must switch out after attacking.
venoshock poison special 100 65 10 Inflicts double damage if the target is Poisoned.
whirlwind normal status - - 20 Immediately ends wild battles. Forces trainers to switch Pokémon.