iron-leaves

Stats

HP:

90

Attack:

130

Defense:

88

Sp. attack:

70

Sp. defense:

108

Speed:

104

Name

Type

Damage class

Accuracy

Power

PP

Effect

aerial ace flying physical - 60 20 Never misses.
agility psychic status - - 30 Raises the user's Speed by two stages.
air slash flying special 95 75 15 Has a 30% chance to make the target flinch.
ally switch psychic status - - 15 User switches places with the friendly Pokémon opposite it.
brick break fighting physical 100 75 15 Destroys Reflect and Light Screen.
calm mind psychic status - - 20 Raises the user's Special Attack and Special Defense by one stage.
close combat fighting physical 100 120 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
coaching fighting status - - 10 Inflicts regular damage with no additional effect.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
electric terrain electric status - - 10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
energy ball grass special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
false swipe normal physical 100 40 40 Cannot lower the target's HP below 1.
focus blast fighting special 70 120 5 Has a 10% chance to lower the target's Special Defense by one stage.
giga drain grass special 100 75 10 Drains half the damage inflicted to heal the user.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
grass knot grass special 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
grassy terrain grass status - - 10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
gravity psychic status - - 5 Disables moves and immunities that involve flying or levitating for five turns.
helping hand normal status - - 20 Ally's next move inflicts half more damage.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
imprison psychic status - - 10 Prevents the target from using any moves that the user also knows.
iron defense steel status - - 15 Raises the user's Defense by two stages.
leaf blade grass physical 100 90 15 Has an increased chance for a critical hit.
leaf storm grass special 90 130 5 Lowers the user's Special Attack by two stages after inflicting damage.
leer normal status 100 - 30 Lowers the target's Defense by one stage.
magical leaf grass special - 60 20 Never misses.
megahorn bug physical 85 120 10 Inflicts regular damage with no additional effect.
metal sound steel status 85 - 40 Lowers the target's Special Defense by two stages.
night slash dark physical 100 70 15 Has an increased chance for a critical hit.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
psyblade psychic physical 100 80 15 -
psychic terrain psychic status - - 10 Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
quash dark status 100 - 15 Makes the target act last this turn.
quick attack normal physical 100 40 30 Inflicts regular damage with no additional effect.
quick guard fighting status - - 15 Prevents any priority moves from hitting friendly Pokémon this turn.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
retaliate normal physical 100 70 5 Has double power if a friendly Pokémon fainted last turn.
reversal fighting physical 100 - 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
sacred sword fighting physical 100 90 15 Ignores the target's stat modifiers.
scary face normal status 100 - 10 Lowers the target's Speed by two stages.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
smart strike steel physical - 70 10 Never misses.
solar beam grass special 100 120 10 Requires a turn to charge before attacking.
solar blade grass physical 100 125 10 Requires a turn to charge before attacking.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
swift normal special - 60 20 Never misses.
swords dance normal status - - 20 Raises the user's Attack by two stages.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
taunt dark status 100 - 20 For the next few turns, the target can only use damaging moves.
tera blast normal special 100 80 10 -
throat chop dark physical 100 80 15 Prevents the target from using sound-based moves for two turns.
trailblaze grass physical 100 50 20 -
wild charge electric physical 100 90 15 User receives 1/4 the damage it inflicts in recoil.
work up normal status - - 30 Raises the user's Attack and Special Attack by one stage each.
x scissor bug physical 100 80 15 Inflicts regular damage with no additional effect.