Name
Type
Damage class
Accuracy
Power
PP
Effect
charge
electric
status
-
-
20
Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
close combat
fighting
physical
100
120
5
Lowers the user's Defense and Special Defense by one stage after inflicting damage.
electric terrain
electric
status
-
-
10
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
fake out
normal
physical
100
40
10
Can only be used as the first move after the user enters battle. Causes the target to flinch.
focus blast
fighting
special
70
120
5
Has a 10% chance to lower the target's Special Defense by one stage.
focus punch
fighting
physical
100
150
20
If the user takes damage before attacking, the attack is canceled.
heavy slam
steel
physical
100
-
10
Power is higher when the user weighs more than the target, up to a maximum of 120.
low kick
fighting
physical
100
-
20
Inflicts more damage to heavier targets, with a maximum of 120 power.
reversal
fighting
physical
100
-
15
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
sleep talk
normal
status
-
-
10
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
substitute
normal
status
-
-
10
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.