iron-crown

Stats

HP:

90

Attack:

72

Defense:

100

Sp. attack:

122

Sp. defense:

108

Speed:

98

Name

Type

Damage class

Accuracy

Power

PP

Effect

agility psychic status - - 30 Raises the user's Speed by two stages.
air slash flying special 95 75 15 Has a 30% chance to make the target flinch.
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
brick break fighting physical 100 75 15 Destroys Reflect and Light Screen.
bulldoze ground physical 100 60 20 Has a 100% chance to lower the target's Speed by one stage.
calm mind psychic status - - 20 Raises the user's Special Attack and Special Defense by one stage.
confusion psychic special 100 50 25 Has a 10% chance to confuse the target.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
electric terrain electric status - - 10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
expanding force psychic special 100 80 10 Inflicts regular damage with no additional effect.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
flash cannon steel special 100 80 10 Has a 10% chance to lower the target's Special Defense by one stage.
focus blast fighting special 70 120 5 Has a 10% chance to lower the target's Special Defense by one stage.
future sight psychic special 100 120 10 Hits the target two turns later.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
gravity psychic status - - 5 Disables moves and immunities that involve flying or levitating for five turns.
heavy slam steel physical 100 - 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
iron defense steel status - - 15 Raises the user's Defense by two stages.
iron head steel physical 100 80 15 Has a 30% chance to make the target flinch.
leer normal status 100 - 30 Lowers the target's Defense by one stage.
metal burst steel physical 100 - 10 Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
metal claw steel physical 95 50 35 Has a 10% chance to raise the user's Attack by one stage.
metal sound steel status 85 - 40 Lowers the target's Special Defense by two stages.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
psychic psychic special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
psychic noise psychic special 100 75 10 -
psycho cut psychic physical 100 70 20 Has an increased chance for a critical hit.
psyshock psychic special 100 80 10 Inflicts damage based on the target's Defense, not Special Defense.
quick guard fighting status - - 15 Prevents any priority moves from hitting friendly Pokémon this turn.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
sacred sword fighting physical 100 90 15 Ignores the target's stat modifiers.
scary face normal status 100 - 10 Lowers the target's Speed by two stages.
slash normal physical 100 70 20 Has an increased chance for a critical hit.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
smart strike steel physical - 70 10 Never misses.
solar blade grass physical 100 125 10 Requires a turn to charge before attacking.
steel beam steel special 95 140 5 Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
stored power psychic special 100 20 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
supercell slam electric physical 95 100 15 -
swords dance normal status - - 20 Raises the user's Attack by two stages.
tachyon cutter steel special 0 50 10 -
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
tera blast normal special 100 80 10 -
volt switch electric special 100 70 20 User must switch out after attacking.
x scissor bug physical 100 80 15 Inflicts regular damage with no additional effect.
zen headbutt psychic physical 90 80 15 Has a 20% chance to make the target flinch.