iron-boulder

Stats

HP:

90

Attack:

120

Defense:

80

Sp. attack:

68

Sp. defense:

108

Speed:

124

Name

Type

Damage class

Accuracy

Power

PP

Effect

aerial ace flying physical - 60 20 Never misses.
agility psychic status - - 30 Raises the user's Speed by two stages.
air slash flying special 95 75 15 Has a 30% chance to make the target flinch.
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
brick break fighting physical 100 75 15 Destroys Reflect and Light Screen.
bulldoze ground physical 100 60 20 Has a 100% chance to lower the target's Speed by one stage.
close combat fighting physical 100 120 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
counter fighting physical 100 - 20 Inflicts twice the damage the user received from the last physical hit it took.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
earthquake ground physical 100 100 10 Inflicts regular damage and can hit Dig users.
electric terrain electric status - - 10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
horn attack normal physical 100 65 25 Inflicts regular damage with no additional effect.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
iron defense steel status - - 15 Raises the user's Defense by two stages.
iron head steel physical 100 80 15 Has a 30% chance to make the target flinch.
leer normal status 100 - 30 Lowers the target's Defense by one stage.
megahorn bug physical 85 120 10 Inflicts regular damage with no additional effect.
meteor beam rock special 90 120 10 Inflicts regular damage with no additional effect.
mighty cleave rock physical 100 95 5 -
poison jab poison physical 100 80 20 Has a 30% chance to poison the target.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
psychic psychic special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
psycho cut psychic physical 100 70 20 Has an increased chance for a critical hit.
psyshock psychic special 100 80 10 Inflicts damage based on the target's Defense, not Special Defense.
quick attack normal physical 100 40 30 Inflicts regular damage with no additional effect.
quick guard fighting status - - 15 Prevents any priority moves from hitting friendly Pokémon this turn.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
rock blast rock physical 90 25 10 Hits 2-5 times in one turn.
rock throw rock physical 90 50 15 Inflicts regular damage with no additional effect.
rock tomb rock physical 95 60 15 Has a 100% chance to lower the target's Speed by one stage.
sacred sword fighting physical 100 90 15 Ignores the target's stat modifiers.
sandstorm rock status - - 10 Changes the weather to a sandstorm for five turns.
scary face normal status 100 - 10 Lowers the target's Speed by two stages.
slash normal physical 100 70 20 Has an increased chance for a critical hit.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
solar blade grass physical 100 125 10 Requires a turn to charge before attacking.
stone edge rock physical 80 100 5 Has an increased chance for a critical hit.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
swords dance normal status - - 20 Raises the user's Attack by two stages.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
taunt dark status 100 - 20 For the next few turns, the target can only use damaging moves.
tera blast normal special 100 80 10 -
throat chop dark physical 100 80 15 Prevents the target from using sound-based moves for two turns.
wild charge electric physical 100 90 15 User receives 1/4 the damage it inflicts in recoil.
x scissor bug physical 100 80 15 Inflicts regular damage with no additional effect.
zen headbutt psychic physical 90 80 15 Has a 20% chance to make the target flinch.