inteleon

Stats

HP:

70

Attack:

85

Defense:

65

Sp. attack:

125

Sp. defense:

65

Speed:

120

Name

Type

Damage class

Accuracy

Power

PP

Effect

acrobatics flying physical 100 55 15 Has double power if the user has no held item.
agility psychic status - - 30 Raises the user's Speed by two stages.
air cutter flying special 95 60 25 Has an increased chance for a critical hit.
air slash flying special 95 75 15 Has a 30% chance to make the target flinch.
aqua jet water physical 100 40 20 Inflicts regular damage with no additional effect.
aqua ring water status - - 20 Restores 1/16 of the user's max HP each turn.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
baton pass normal status - - 40 Allows the trainer to switch out the user and pass effects along to its replacement.
bind normal physical 85 15 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
blizzard ice special 70 110 5 Has a 10% chance to freeze the target.
bounce flying physical 85 85 5 User bounces high into the air, dodging all attacks, and hits next turn.
breaking swipe dragon physical 100 60 15 Lowers the target's Attack by one stage after inflicting damage.
chilling water water special 100 50 20 -
dark pulse dark special 100 80 15 Has a 20% chance to make the target flinch.
dive water physical 100 80 10 User dives underwater, dodging all attacks, and hits next turn.
double team normal status - - 15 Raises the user's evasion by one stage.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
fell stinger bug physical 100 50 25 Raises the user's Attack by two stages if it KOs the target.
fling dark physical 100 - 10 Throws held item at the target; power depends on the item.
flip turn water physical 100 60 20 Inflicts regular damage with no additional effect.
focus energy normal status - - 30 Increases the user's chance to score a critical hit.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
growl normal status 100 - 40 Lowers the target's Attack by one stage.
haze ice status - - 30 Resets all Pokémon's stats, accuracy, and evasion.
hydro cannon water special 90 150 5 User foregoes its next turn to recharge.
hydro pump water special 80 110 5 Inflicts regular damage with no additional effect.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
ice beam ice special 100 90 10 Has a 10% chance to freeze the target.
ice shard ice physical 100 40 30 Inflicts regular damage with no additional effect.
icicle spear ice physical 100 25 30 Hits 2-5 times in one turn.
icy wind ice special 95 55 15 Has a 100% chance to lower the target's Speed by one stage.
light screen psychic status - - 30 Reduces damage from special attacks by 50% for five turns.
liquidation water physical 100 85 10 Has a 20% chance to lower the target's Defense by one stage.
metronome normal status - - 10 Randomly selects and uses any move in the game.
mist ice status - - 30 Protects the user's stats from being changed by enemy moves.
mud shot ground special 95 55 15 Has a 100% chance to lower the target's Speed by one stage.
muddy water water special 85 90 10 Has a 30% chance to lower the target's accuracy by one stage.
pound normal physical 100 40 35 Inflicts regular damage with no additional effect.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
psych up normal status - - 10 Discards the user's stat changes and copies the target's.
rain dance water status - - 5 Changes the weather to rain for five turns.
reflect psychic status - - 20 Reduces damage from physical attacks by half.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
round normal special 100 60 15 Has double power if it's used more than once per turn.
safeguard normal status - - 25 Protects the user's field from major status ailments and confusion for five turns.
scald water special 100 80 15 Has a 30% chance to burn the target.
scale shot dragon physical 90 25 20 Boosts the user's Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
shadow ball ghost special 100 80 15 Has a 20% chance to lower the target's Special Defense by one stage.
skitter smack bug physical 90 70 10 Inflicts regular damage with no additional effect.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
smack down rock physical 100 50 15 Removes any immunity to Ground damage.
snipe shot water special 100 80 15 Sets Reflect on the user's side of the field after inflicting damage.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
snowscape ice status - 0 10 -
soak water status 100 - 20 Changes the target's type to Water.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sucker punch dark physical 100 70 5 Only works if the target is about to use a damaging move.
surf water special 100 90 15 Inflicts regular damage and can hit Dive users.
swift normal special - 60 20 Never misses.
swords dance normal status - - 20 Raises the user's Attack by two stages.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
taunt dark status 100 - 20 For the next few turns, the target can only use damaging moves.
tearful look normal status - - 20 Lowers the target's Attack and Special Attack by one stage.
tera blast normal special 100 80 10 -
u turn bug physical 100 70 20 User must switch out after attacking.
vacuum wave fighting special 100 40 30 Inflicts regular damage with no additional effect.
water gun water special 100 40 25 Inflicts regular damage with no additional effect.
water pledge water special 100 80 10 With Grass Pledge, halves opposing Pokémon's Speed for four turns.
water pulse water special 100 60 20 Has a 20% chance to confuse the target.
waterfall water physical 100 80 15 Has a 20% chance to make the target flinch.
weather ball normal special 100 50 10 If there be weather, this move has doubled power and the weather's type.
whirlpool water special 85 35 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
work up normal status - - 30 Raises the user's Attack and Special Attack by one stage each.