Name
Type
Damage class
Accuracy
Power
PP
Effect
attract
normal
status
100
-
15
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
baton pass
normal
status
-
-
40
Allows the trainer to switch out the user and pass effects along to its replacement.
captivate
normal
status
100
-
20
Lowers the target's Special Attack by two stages if it's the opposite gender.
charge beam
electric
special
90
50
10
Has a 70% chance to raise the user's Special Attack by one stage.
counter
fighting
physical
100
-
20
Inflicts twice the damage the user received from the last physical hit it took.
defog
flying
status
-
-
15
Lowers the target's evasion by one stage. Removes field effects from the enemy field.
encore
normal
status
100
-
5
Forces the target to repeat its last used move every turn for 2 to 6 turns.
flatter
dark
status
100
-
15
Raises the target's Special Attack by one stage and confuses the target.
focus punch
fighting
physical
100
150
20
If the user takes damage before attacking, the attack is canceled.
frustration
normal
physical
100
-
20
Power increases as happiness decreases, up to a maximum of 102.
hidden power
normal
special
100
60
15
Power and type depend upon user's IVs. Power can range from 30 to 70.
infestation
bug
special
100
20
20
Prevents the target from fleeing and inflicts damage for 2-5 turns.
power up punch
fighting
physical
100
40
20
Raises the user's Attack by one stage after inflicting damage.
secret power
normal
physical
100
70
20
Has a 30% chance to inflict a status effect which depends upon the terrain.
shadow ball
ghost
special
100
80
15
Has a 20% chance to lower the target's Special Defense by one stage.
sleep talk
normal
status
-
-
10
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore
normal
special
100
50
15
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
struggle bug
bug
special
100
50
20
Has a 100% chance to lower the target's Special Attack by one stage.
substitute
normal
status
-
-
10
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.